Introducing Fable, a versatile granular delay that covers ambient, chaotic, glitchy, bizarre, and organic sounds! A glitch pedal for guitarists, designed with controls familiar from WALRUS! The high-resolution ambient sound, which is unusual for a guitar, is a new standard that can be heard in the cutting-edge scene! The Fable is a collection of five granular delay programs built around samples and chopped algorithms, creating new sonic adventures. Get ready to explore deep, rich and strangely beautiful textures. ●What is Granular? Granular is a digital processing technique for microsampling, where short samples called grains are read from a delay buffer. Fable allows you to adjust these grains by manipulating the length, position, and buffer size of the samples they are read from. You can play them at double or half speed for pitch shifting or time stretching effects, play them backwards, or read from multiple positions to achieve a variety of magical effects. Dual Feedback Paths Fable employs two analog feedback paths that create a unique mix of effected and unprocessed feedback for each program. The two feedback paths interact and organically compose to offer a wide range of sounds and effects to experiment with. ●Five Fascinating Programs FABLE has five custom programs centered around sample and chop delays. I. Reverse Delay into Reverse Granular Program 1 uses a reverse granular algorithm to reverse-play sampled "grains" within a reverse delay. The feedback path created by the "reverse playback" and "re-reverse playback" transforms the sound image in a complex and organic way. Lowering the "grain" size (X knob) produces a long, smooth effect of temporary reverse playback, while raising the size produces a crazy, abnormally dense reverse playback effect. II. Forward Delay into Octave Up Granular Program 2 applies a forward delay to a granular program one octave above, with the "grains" played at double speed. The "swarms" of double-speed sounds weave through the feedback path, creating a bright, airy waterfall of sound. III. Analog-Style Delay into Octave Down Granular Program 3 applies a warm, dark, analog-style delay to a sub-octave granular program played backward at half speed. The slowed-down repeats, combined with analog processing, create deep, thunderous footsteps and thick, muddy ambience. IV. Multi-Tap Granular into Multi-Tap Granular (Grain-Verb) Program 4 features two multi-tap granular algorithms that alternate between playing multiple samples simultaneously from each granular buffer. Multiple points of the sampled sound are fed back together in a feedback path, creating unusual "clouds" and unique, organic reverbs. The time knob controls the time stretching of both granular algorithms in this program, varying the length and tonal character of both granular effects. V. Forward Delay into Randomized Pitch Granular Program 5 applies a forward delay to a granular program that randomly pitch-shifts the sampled sound: pitch up (double speed), pitch down (half speed), normal speed (normal speed), and reverse speed (reverse speed). Since the sampled sound changes pitch each time it's played, try changing the rate of the randomized pitch modulation with the X knob.■Controls Feedback: Controls the gain amount of the first feedback path.・Regen (Regeneration): Controls the amount of gain in the second feedback path.・Mod (Modulation): Controls the amount of modulation applied to the wet signal.・mix: Controls the amount of wet/dry mix.・x: Controls the grain size (length of chopped samples) of the granular effect. time: Controls the delay and granular buffer size (the length of the buffer over which the particles are sampled).・tone: Controls the filtering of the output signal and feedback loop. ■Specifications Power Supply: 9VDC center negative (for adapter only) 300mA minimum・SIZE: 9.3cm(W)×5.8(H)×12.3(D)cm / 395g・Buffered bypass