Astral Tourists is a roleplaying game about adventures in the Astral Plane: the space between realities where thoughts, dreams and demons live. This new edition of the game is a 160 page book containing: A unique Astral Plane campaign setting and a 'rules light, flavour heavy' role-playing game system, adapted from Into the Odd. Use Astral Tourists as a standalone game, or as a supplement for Into the Odd, Cairn, and other similar games. 23 distinct character ‘origins’ unique to the Astral Plane and themed around the Major Arcana of the tarot. Play as a time traveller unstuck from spacetime, the trapped soul of an undead creature unable to pass on to the afterlife, or the sentient memory of a beloved fictional animal. 33 weird Astral creatures for tourists to encounter. Meet a dinosaur that can speak thoughts into being, a fractured hive mind rebuilding reality after the death of its god-queen, a tiny crocodile that wants to break into the real world by convincing a player to draw it, and many more! A setting guide with rules and tables for creating Astral locations, encounters, dungeons, memories, dead gods, and portals to travel between them. A sample adventure: The Bone Cube. Explore a lich's abandoned Bone Cube, designed to act as either an introduction to the Astral Plane for new players or as a a 'bridge' from a more conventional campaign world. Conversion notes for Into the Odd, Cairn, Mausritter, ECO MOFOs and other similar games using similar rulesets.