Designed to get our Tinkerers ready for the automated future, explore the beginnings of automation with the Tinkerer Automaton box. Starting off with assembling and playing with a fun and stress relieving automaton, our magazine will also tell them about the history and mechanics of automation up to the computers we use every day! Age Recommended: 9-12 years old Activities: 1. Construct a marble run automaton. 2. Explore the use of cams in automation. 3. Create a Machine Ocean using different cams for different motions. Explore STEAM: 1. Cams and automation. 2. History of automation. 3. Binary code and its use in computation. What's included: 1. Wooden pieces for building an automaton. 2. Cardboard frame and different cam pieces for building a Machine Ocean. 3. Explore Magazine for learning & making. 4. Graphic instructions. and more!