Beltbound Elixir Harness Item Type: Wondrous Item, uncommon (requires attunement by a spellcaster or alchemist) Description: Forged from the pristine, battle-tempered white dragon-hide, this potion harness is a gleaming symbol of both icy elegance and adventurer practicality. Reinforced with bright hammered copper plates and etched draconic scrollwork, the harness exudes both function and flair — and conveniently straps to any standard adventurer’s belt. The harness includes: Three crystal-blue vials with natural fur caps — ideal for elemental brews, chilly elixirs, or potions that just like to feel fancy. Two micro cork vials, perfect for concentrated poisons, fairy fizzes, or suspicious liquids you found in a glowing cave. Copper elements not only strengthen the build but are believed to conduct minor magical energies — warming cold brews and chilling hot ones depending on your elemental affinity. Properties: Quick Access: Retrieve and use one potion per turn as a bonus action instead of a full action. Copper Conductivity: When holding elemental potions (fire, frost, acid, etc.), the wearer gains resistance to minor potion mishaps — no burns, no frostbite, no accidental dragon-sneeze eruptions. Alchemist’s Favor: If attuned, gain advantage on Arcana checks involving potions and a +1 bonus to saving throws against poison. Optional Magical Upgrade (Rare Variant): Arcane Coilwork EnchantmentOnce per dawn, one micro vial refills with a random common potion (DM’s choice or random roll) — contents may vary wildly and include questionable aftertastes. Lore: Originally designed by the eccentric frost-cloaked alchemist Tashara Veyndrake, these harnesses were a hit among potionmasters who needed both class and clank. The copper was rumored to have once been part of a dwarven ale warmer — now given nobler purpose. ⚠️ Adventurer’s Disclaimer: Dragon Dreamery Inc. is not liable for potion explosions, unexpected polymorphing, sentient bottle awakenings, or the theft of potions by curious fairies. Always test a new brew before battle. Do not insert staff.