Compose Game-Ready Music in 60 Days
Just $29 · One‑Time Compose 2 Tracks in 60 Days The 60‑Day Composition Blueprint Compose Two Themes for an Imaginary Game You’re Proud to Show Friends in 60 Days Get the exact map pro composers use to plan, write, and release two game‑ready pieces for an imaginary game — from first idea to finished, released tracks. $29One‑time payment · lifetime access Beginner Friendly Any DAW Lifetime Access 30‑Day Guarantee Yes! I Want It — $29 One‑time payment with lifetime access — backed by our 30‑day money‑back guarantee. $29One‑Time 60Day Plan 2Compositions 30Day Guarantee Is This You? You’re exactly who this was made for if… You love game music and you can hear it in your head — you just need a start‑to‑finish plan that actually gets two tracks done. You love game music and hear ideas in your head, but you’ve never finished a real piece. You’ve opened your DAW, clicked around, and closed it because you didn’t know what to do next. You’ve watched random YouTube tutorials but never had a start‑to‑finish plan for actually completing two tracks. This is not another 40‑hour course you’ll never finish. It’s a clear, step-by-step map designed to get you moving and show you exactly what the journey looks like. The Process Your 4M Video Game Music Composition Protocol A focused training that walks you through the whole process in order, so you know exactly what to do each week for 60 days. MakeHow to create music gamers will remember. MixTurn your ideas into full, finished‑sounding tracks. MasterGet the “ready for release” shine and punch. MarketGet your music out into the world and make your first dollar as a composer. What You Get Today Everything you get for $29 We’re giving you the full “how” — step by step — without you having to guess. Everything you get today — the course, two briefs, and four release-ready checklists. How to Compose Gamer‑Ready Music CourseA focused training that walks you through the 4M protocol, in order, so you know exactly what to do each week for 60 days. Two Composition Briefs for Imaginary GamesDone‑for‑you briefs — “Village Sunbeams” and “Threat of Your End” — with world descriptions, moods, and reference tracks you can borrow structure from, so you’re never staring at a blank page. Mixing ChecklistA one‑page checklist to make your track sound like game music, not a muddy mess: session setup, pink‑noise and tonal‑balance checks, and mono/device checks so it translates everywhere. Mastering ChecklistA one‑page checklist to take your mix to “release‑ready”: tone and loudness vs a reference, EQ, gentle compression, stereo width, and a sensible loudness target (~‑14 LUFS) without clipping. Release Pro ChecklistA step‑by‑step release roadmap: artist setup, DistroKid/Bandcamp, ASCAP & SoundExchange, artwork and titles, and post‑release promo — so your tracks don’t quietly die on your hard drive. 60‑Day Compose Game Ready Music ChecklistOne high‑level checklist that shows you how long to spend composing, when to arrange, when to mix, when to master, and when to release. No more guessing. You’ll know exactly what to do each week — plan, write, mix, master, and release two game‑ready tracks, step by step. Done‑For‑You Briefs Score two pieces for an imaginary game These briefs make it feel like you’re scoring a real game, not just writing random notes. Safety Theme Village Sunbeams A calm village‑area theme. World description, mood, and reference tracks you can borrow structure from — just like working with an indie developer. Boss Theme Threat of Your End A boss action theme, complete with an example of an indie game composer completing the brief so you can see the whole thing in action. Zero Risk 30‑Day Money‑Back Guarantee Do the work — or get every penny back. Do the lessons and use the checklists. If you can’t export a clean looping track and one working dynamic layer, email us within 30 days for a full refund. You have nothing to lose and two finished tracks to gain. FAQ Still got questions? We got you. Who is this course for?This course is created for gamers who make music — or want to make music — in any genre and style, and who have access to any digital audio workstation (DAW). What if I’m new to making music?It’s better to start by learning the most valuable skills first. Looping, dynamic music, and talking with developers are critical skills for game music, and this gets you moving fast. How long will I have access to the course?You get lifetime access when you buy the course. How complicated is this?It’s not complicated. Every course has step‑by‑step walkthroughs. It’s direct and to the point, covering exactly what you need to plan, write, and release two tracks. Is there a money‑back guarantee?Yes — we’re proud to offer a 30‑day, 100% money‑back guarantee. Grow Make Music with Dan Spencer Dan Spencer coaches Compose 2 Tracks in 60 Days from the practical composer and music‑mentor perspective: plan the piece, write it, finish the assignment, and know your next move every time you sit down to compose. Dan Spencer is Music Mentor Dan: a composer, OST creator, and coach who teaches the practical path from idea (or no ideas!) to finished music you can actually ship. Meet Dan This starter package includes the core melody and game‑music formatting system our students used — without the full 2‑Tier Courses, 1:1, and semi‑private coaching. These results are from committed students in our full mentorship. This offer includes fewer coaching elements, so your results will depend on your effort and which path you choose. Ready to compose your first two tracks? Yes! I Want It — $29 Yes! I Want It — Only $29
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