Urban and Quixotic Roleplaying Broken Cities is a dice-less, GM-less tabletop RPG in which players take the role of Travelers coming to a City with adventurous goals in mind, while the City wants to convince them to go through the sacrifice needed to fix it. Its base version requires 2 to 5 players (though the game also includes a solo variant), for one-shots of 3-4 hours requiring very little preparation. You'll like this game if you enjoy surrealism and weird adventures, asymmetrical roles and urban exploration! Features Dice-less, card-based game mechanics: it's always up to the players to decide whether they succeed at a cost or fail A step-by-step guide to create the City and its odd atmosphere, as well as the quirky Travelers visiting it Asymmetrical roles: the City (controlled by 1 to 5 players) describes its streets and give the Travelers (played by 1 to 5 players) hard choices to react to Dozens of examples to help you come up with ideas of NPCs and places on the spot Variant rules to play the game solo The game features a clear and efficient layout by Nicolas Folliot (already responsible for Meanwhile, in the Subway and Two Summers) and a gorgeous cover by Laurent Rivelaygue. 88 page 4.75 x 6.75 inch, black & white, perfect-bound softcover book Includes access to digital package with digital versions, character sheets, city sheets, and print-and-play cards