This experimental tool lets you generate a complete city from a simple base mesh, offering flexible, rule-based controls for roads, buildings, and parks. District zones such as Industrial, Residential, and Business areas can be defined through a basic painted color map — even a quick one made in Paint — making the whole workflow easy to explore, tweak, and understand. Current StateThe project is still experimental, but functional enough to explore the full workflow and understand the underlying system. Key Features Procedural generation of urban enviroment: roads, buildings and parks. Flexible, parameter-driven controls to shape the structure of the city. Support for District Zones such as Industrial, Residential, and Business areas. Open and easy-to-modify architecture for customization or learning. Great for studying procedural workflows or expanding into more advanced setups. Product Content CityGenerator_Alpha_v07.hiplc lot_dist_map_01.psd – A texture map to control the disctrict layout Compatibility Compatible with Houdini 20.5 and above.