The clearings of the Woodland need vagabonds! As a rule, most denizens don't trust vagabond - outlaws who wander the Woodland without a home - but there are times when the problems a clearing faces can't be addressed by anyone... except those vagabonds willing to take the job. Clearing Booklet #2 contains the following clearings: Bertram’s Cove is a key Marquisate port and a prime target for WoodlandAlliance privateers. As Marquisate Commandant Montague searches for thepirates, the Woodland Alliance plans a deadly attack on Betram’s Cove itself. Hacksaw Dell faces turmoil; its newly established Assembly of Denizensis deadlocked in endless debate. As the denizens struggle, the Lizard Cultoffers prosperity to anyone willing to embrace the Great Dragon... Pellenicky Glade has been ruled by the Goshawk family for decades, butthe patriarch’s death has thrown the clearing into chaos. While some fightto preserve the current order, others want to reshape the clearing’s future. Talon Hill is locked in a three-way succession war between the rightful heirof the Kingfisher family, a war hero, and a powerful merchant. Meanwhile,rumors of Lizard Cult sacrifices cast suspicion on the local orphanage... Each clearing contains interesting conflicts, important residents (with stats), unique locations, and special rules. You can use these clearings as the setting for a one-shot or as part of a longer campaign in the broader Woodland.