Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume I not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. Author: David Crookes,Andrew Gillett,Liz UptonBinding Type: HardcoverPublisher: Raspberry Pi PressPublished: 08/27/2024Pages: 240Weight: 2lbsSize: 9.30h x 6.90w x 0.80dISBN: 97819168681992nd EditionAbout The AuthorMalone, Dan: - Dan Malone has been involved in the UK games industry for over 30 years and has been writing stories, games, designing characters, and drawing comics for most of his life. His work includes design and graphics on games from Speedball 2 and The Chaos Engine (Amiga/Atari ST) to character model design on SSX Blur (Nintendo Wii).Tracey, Sean M.: - "Sean M. Tracey calls himself a technologist, which is his way of saying he hasn't decided what he wants to do with technology yet - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, and every now and then he writes a book about those things too."Brimble, Allister: - Allister Brimble is a music and sound designer and has created the audio for over 400 video games since the early 1990s. During his time in the industry, Allister has worked on almost every format, from the early 8- and 16-bit home computers to hand-held devices and beyond, into today's current consoles, phones, and tablets.Et al...