Codenames Duet keeps the basic elements of Codenames -- giveone-word clues to try to get someone to identify your agentsamong those on the table -- but now you're working together asa team to find all of your agents. Players work together toreveal all fifteen agents -- without revealing an assassin --before time runs out in order to win the game.Either player can decide to give the first one-word clue to theother player, along with a number. Whoever receives the clueplaces a finger on a card to identify that agent. If correct, theycan attempt to identify another one. If they identify abystander, then their guessing time ends. If they identify anassassin, you both lose! Unlike regular Codenames, they cankeep guessing as long as they keep identifying an agent eachtime; this is useful for going back to previous clues and findingones they missed earlier. After the first clue is given, playersalternate giving clues.