General Condition of Interior Components: New - Original shrink/seal is intact. Never opened. Like New - Pieces unpunched, cards wrapped, never played. Very Good - Original shrink/seal is intact. Never opened. Good - Played but well maintained. Pieces unsorted. Box/book(s) shows signs of wear. Fair - Discernible wear. Box/book(s) shows minor damage and/or have been slightly marked. Poor - Worn but playable. Box/book(s) shows damage and/or have been significantly marked. Missing Components: Seller has inventoried the components and none are missing. Seller has not inventoried the components, but is confident that none are missing. Seller has not inventoried the components, and is unsure if any components are missing. Smoking Household? NO Pets? NO Musty or "Basement" smell? NO Additional Info: From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park. In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer. When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park. Gain your ground in the park to be victorious in Bosk! Gameplay Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique! SpringPlayers grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board. SummerHikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second. AutumnThe wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered. WinterPlayers score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!