General Condition of Interior Components: New - Original shrink/seal is intact. Never opened. Like New - Pieces unpunched, cards wrapped, never played. Very Good - Original shrink/seal is intact. Never opened. Good - Played but well maintained. Pieces unsorted. Box/book(s) shows signs of wear. Fair - Discernible wear. Box/book(s) shows minor damage and/or have been slightly marked. Poor - Worn but playable. Box/book(s) shows damage and/or have been significantly marked. Missing Components: Seller has inventoried the components and none are missing. Seller has not inventoried the components, but is confident that none are missing. Seller has not inventoried the components, and is unsure if any components are missing. Smoking Household? NO Pets? Cat/Dog Musty or "Basement" smell? NO Additional Info: The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.