One prison break could bring down the entire simulation. The mystery of Cyberscape deepens in CTRL+Z #2, the second chapter of the mature cyberpunk action series. After the events of Issue #1, Argos has vanished, leaving Eidolon with more questions than answers. As she investigates his disappearance, evidence begins pointing toward a much larger conspiracy hidden inside the systems that govern Cyberscape. Elsewhere, Puma launches a dangerous break-in at a high-security cyber prison to rescue Mallard. The prison is built to contain some of the simulation’s most dangerous threats, and every security layer brings them closer to something far more powerful than either of them expected. As both investigations collide, the barriers holding The Admin begin to fail. By the end of the issue, one of Cyberscape’s most dangerous figures is free—and the balance of power inside the simulation may never be the same. Blending cyberpunk action, prison-break suspense, digital conspiracy, and virtual-reality science fiction, CTRL+Z #2 expands the world of Cyberscape while pushing Eidolon toward the truth behind the disappearances. Perfect for readers who enjoy Cyberpunk comics Prison-break stories Virtual-reality science fiction Digital conspiracies High-tech action Dystopian worlds Mature indie comics Reading order Continue the story after CTRL+Z #1 as Eidolon investigates Argos’ disappearance and Puma risks everything to free Mallard.