Dangerous Destinations is a system-neutral worldbuilding sourcebook for tabletop roleplaying games — a 448-page hardcover reference for game masters building adventuring locations, and the dangers waiting inside them, for any campaign setting. Dangerously Inspiring Every dangerous destination is built from four pieces: a prelude that sets the theme and history, the destination itself, the environment around it, and the danger at its heart. Roll through all four and you have a place with atmosphere, a past, and a reason for adventurers to fear it. What’s Inside 448 pages, hardcover. Over 400 rollable tables across the builder chapters and appendices, holding thousands of individual results. 12 destination types — burial grounds (crypts and graveyards), camps, fortresses, headquarters, hideouts, outposts, religious sites, religious structures, residences, settlements, small locations, and watchtowers. 12 environments — aquatic, coastal, desert, extra-planar, forest, jungle, mountain, plains, swamp, tundra, underground, and urban. 6 categories of danger — beasts and unintelligent monsters, events, humanoids, intelligent monsters, items, and magic. 120 antagonist profiles — 60 humanoid and 60 intelligent monster, built on Carl Jung’s twelve archetypes. Each gives you dominant and secondary traits, a strength, a weakness, a goal, and the obstacle in the way. 60 pre-generated destinations — five for every destination type, each with a full write-up, its complete rolled results, original artwork, and a full-color map. Appendices covering how to interpret a set of rolled results, planar creature tables sorted by plane of origin, and a spread of useful general tables. Dangerous Destinations is the sequel to Spectacular Settlements, and it is fully system neutral — nothing inside is tied to a ruleset, so it works with whatever you already play. Maps in the printed book are sized as GM reference. Miniature-scale digital versions are available separately at nordgamesllc.com. With the help of this book, realize the places that have been locked within your imagination.