This hardcover book is the core rulebook for the Deus Vult game system, providing 192 pages of highly tactical rules for medieval miniature wargaming. It enables hobbyists to simulate large-scale clashes between Crusader knights and the armies of Islam during the 11th to 13th centuries. What is included in the Fireforge Games Deus Vult rulebook? The Deus Vult core rulebook includes comprehensive tactical rules, battle scenarios, complete army composition guides, and historical background for gaming in the Holy Land. Within its 192 detailed pages, collectors will discover everything necessary to stage complex conflicts between Western military orders and Eastern dynasties. The hardback book is structurally optimized for ongoing table reference, measuring 8.2" W x 10.2" H x 0.75" D. Core Features & Contents: The Rules of War: Systems for generating characterful leaders, managing scouting mechanics, and deploying divisions. Battle Scenarios: A diverse sequence of historical layouts and challenging engagement configurations. Mustering an Army: Structural list design including fully comprehensive starting rosters for both the Early Crusader States and the Arab Dynasties. Fighting for God: Rich narrative histories paired with custom tactical maps depicting the onset of the Crusading era. The Battle of Samosata: An illustrated battle report walkthrough demonstrating the ruleset via expert wargamers. Customizing your Battles: Helpful hints for managing formal competitive tournament structures and custom playing aids. Tips: Tactical Combined Arms: Success in this game system requires coordinating cavalry charges from your knights behind disciplined rows of screen infantry. Division Hierarchy: Ensure your battle leaders remain safely within their explicit Command Range to preserve structural line discipline. Downloadable Army Lists: Early Crusades