Who This Appeals To Perfect for Mutants & Masterminds 3e players seeking to integrate super-powered characters into law enforcement and GMs building realistic superhero campaigns with government oversight. The first of Misfits Studios' conversions of Superlink 2e material to the Third Edition Super-Powered by M&M rules, Operation: Marshal Law details the US Marshal Service program intended to integrate super-powered beings into the agency as law enforcement officers. Features Within this brief PDF you will find: Mole Network, a new advantage for the new Organizations advantages category The Revised Connected and Contacts advantages to allow relationships of greater detail into your game The Ear to the Ground advantage A US Marshal's field office built using the upcoming organization creation rules, including the office itself built using the new and revised headquarters rules A template of traits for US Marshal training to allow your game's characters to join this agency Three ideas for involving the US Marshal Service in your game Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use. Note that the new headquarters and organizations rules rely upon as-yet unreleased content that will appear in Better Mousetrap 3e. All four advantages will also appear in the former work upon its release. Expand Your Super-Powered Options Continue with Super-Powered: Operation: Marshal Law and Super-Powered: A.E.G.I.S. for more law enforcement organizations. Check out Better Mousetrap 3e for complete headquarters rules. Perfect For M&M 3e players, superhero law enforcement campaigns, GMs seeking realistic super-powered government integration, and fans of organized superhero teams.