Editorial Review The Escapist For a lot of Dungeons & Dragons players, the Monster Manual was the magical book that hooked them. It's traditionally a tome of magic and wonder for young players, filled with strange beasts that defy description and written to appeal to the kind of kid that obsessively categorizes dinosaurs and devours tomes of mythology. The Monster Manual for D&D's 5th Edition is a grand old book in that tradition, mixing game usefulness and a healthy respect for the mystery and purpose of its own contents. It's a bestiary in the grandest sense. From the Designers The Monster Manual is an illustrated bestiary that collects the most iconic monsters of the Dungeons & Dragons roleplaying game and provides story hooks for each monster that can inspire adventures. Written for both novice and experienced Dungeon Masters, the book contains page after page of creatures to challenge heroes throughout their adventuring careers. Each monster’s description is written to help you bring the monster to life, both in terms of roleplaying and combat, and to understand the monster’s place in the D&D multiverse. The creatures described in this tome inhabit a wide variety of locations, from the deepest caverns of the Underdark to the far-flung Outer Planes. About Dungeons & Dragons An innovator in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. Highlights No Dungeons & Dragons adventure is complete without monsters to challenge the player characters! Contains game statistics and illustrations for creatures like the beholder and the mind flayer. Includes an appendix of nonplayer characters like assassins, druids, gladiators, and more! With the Monster Manual, You Can: Challenge Your Players In D&D, players take on the role of an adventurer, and the Dungeon Master (the game’s narrator) takes on the role of the monsters they encounter. In the Monster Manual, you’ll learn to play dozens of classic D&D beasts—from giants to demons to abberations and beyond. Fill Your D&D Game With Monsters Does the homonculus understand your adventurers when they speak? Will the cyclops spot them from across the moor? The Monster Manual makes the answers easy. Every beast has a deep but scannable description, plus a quick reference table (called a “statblock”)—valuable tools to help you keep the game going smoothly. Bring Stories to Life D&D games are narratives, and great narrators do more than just tell the story. They create a picture of it in the minds of the audience—they show it to them. Inside the Monster Manual are more than 150 illustrations to help you show your players how many tentacles hang from the Mind Flayer’s head, or how big the Faerie Dragon is. (Four tentacles and roughly the size of a cat, respectively.) Immerse Players in the D&D World The stories you create are unique to you and your friends, and the memories you make can last a lifetime.