Description The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers. Contents 1 Mainboard 4 Player Boards (1 per Player colour) 4 Dragon Companion Meeple (1 per Player colour) 20 Crest Tokens (5 per Player colour) 4 Flame Markers (1 per Player colour) 1 First Player Marker 4 Aide Tokens 12 Attribute Markers (4 per Attribute colour) 50 Grunt Tokens 35 Scout Tokens 30 Ranger Tokens 30 Warden Tokens 35 Gear Tokens 45 Dragon Cards 30 Mountain Dragon Cards 15 Captive Dragon Cards 15 Preserve Cards 1 Round Marker 10 Raid Cards 15 Tavern Cards 15 Garrison Cards 27 Hero Cards 12 2-Player Mode Cards 1 Scoring Pad How to Play Over five rounds, you and your opponents send Parties of Hirelings to locations across the island to recruit Heroes, rescue Dragons, expand Preserves, and launch counterattacks from the Garrison. Each player can train their own Dragon Companion's Attributes, such as Strength, Senses, and Speed, shaping their strategy as the game unfolds. To visit locations, you need parties of Hirelings: Grunts are versatile but single-use, while Scouts, Rangers, and Wardens are permanent, but limited to specific locations. The poachers will not rest, and in the Raid Phase, you must assign Hirelings to repair the damage they cause or risk raising your Flame. Keep your Flame lower than your rivals’ for extra Glory at the end of the game. Victory goes to the champion with the most Glory from rescued Dragons, completed Garrison missions, recruited Heroes, and their Dragon Companion’s growth. Rulebook