GPP Certification Exam Prep Student Materials
Note: These products are only available to Unity Authorized Training Centers (not available for personal purchase). This extended workshop is 24 hours in length. Unity-Expert-Gamep lay-Programmer-Certification-Exam-Preparation * {margin:0; padding:0; text-indent:0; } h1 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 26pt; } .p, p { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: normal; text-decoration: none; font-size: 11pt; margin:0pt; } h3 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 11pt; } h2 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 14pt; } .s1 { color: #666; font-family:Arial, sans-serif; font-style: normal; font-weight: normal; text-decoration: none; font-size: 11pt; } li {display: block; } #l1 {padding-left: 0pt; } #l1> li:before {content: "● "; color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: normal; text-decoration: none; font-size: 11pt; } Unity Expert Gameplay Programmer Certification Exam Preparation This goal of this workshop is through completing activity challenges in all the six Unity Expert Gameplay Programmer Certification exam topic areas and reviewing suggested reading in the ebook, participants will be prepared to successfully pass the exam and gain certification. This workshop covers six topic areas distributed over 3 days of study. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of this workshop is project and activity based. Participants will spend most of their time individually programming to solve challenges introduced by the instructor with brief group discussion and group sharing to clarify concepts and problems. This workshop is not a follow-the-leader style course. Participants will need to feel comfortable individually programming a game in Unity. Level: Advanced Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language Duration: 21-24 hours Class size: 15 people Trainer: Unity Certified Instructor Learning Objectives and Outcomes Rapid Gameplay Prototyping Interpret Game Design Document to determine basic game functionality Sketchout prototyping plans before programming Build a prototype to illustrate basic game functionality Create a basic level, character, NPC enemy, and add user controls Play test your game to identify problems Implement solutions Identify conflicts and solutions during prototype stage to improve game play Playtest each others game prototypes Unity Services Implementation Enable ads in the game to demonstrate knowledge of Unity Services Enable Services Setup a simple script to show an ad Add a Canvas UI system with a button that displays an ad Reward the player for watching the entire ad Design the UI not to unload Demonstrate knowledge of Unity Ad placement for optimal player experience Load an ad between scenes for a better player experience Demonstrate knowledge of Unity In-App Purchasing (IAP) Enable the player to purchase extra coin Setup data collection points to demonstrate knowledge of Unity Analytics Setup a data collection point to determine player death locations Setup a data collection to determine number of attempts NPC Design Programming Demonstrate knowledge of NPC logic and behavior Add a NPC to the scene and make it move along the floor Demonstrate knowledge of animation behavior systems Make the NPC animate appropriately as they move around the level Demonstrate knowledge of Navigation and Pathfinding Improve the NavMesh to support gameplay Add dynamic area changes to the NavMesh Make the NPC respond to obstacles Demonstrate knowledge of the waypoint system Create a waypoint system for the NPC characters to move around the floor naturally Make the NPC interact with the Player if they are in range Demonstrate knowledge of NPC spawning and placement Make your NPC load spawn at scene load Optimize the NPC spawn rate for XYZ platform User Interface Implementation Develop a HUD to demonstrate knowledge of UI coordinate systems Create a minimap that displays incoming enemies Build the HUD to work with different aspect ratios Create an options menu to demonstrate knowledge of user interface scripting Create a menu option to adjust volume Create a menu option to change the default language Level Design Programming Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD Create a basic landscape with visuals and texture elements Set up the animation system for the NPC Add characters to your level to demonstrate knowledge of physics configurations Make the player character move around the floor and collide with objects Make the NPC chase the character Make the character fire at targets to demonstrate knowledge of raycasting Make the character fire at NPC to kill the NPC Make objects invulnerable to fire Demonstrate raycasting by making bullets ricochet off the toy blocks Populate the level with Particle Systems and Effects Add particles to elements of the scene include at least one trail renderer Create scripts to trigger particles at specific times, such as gun fire Demonstrate knowledge of scene loading and unloading Create a basic secondary level in your game and load it Configure the pre-rendered cinematic to load between your first and second levels Determine script to load the pre-rendered cinematic Demonstrate knowledge of script-spawned Prefabs during runtime Make additional NPC spawn in the world Instantiate additional grenades for the player Performance Optimization Demonstrate knowledge of rendering optimization to improve gameplay Resolve rendering optimization problems in the game Demonstrate knowledge of gameplay debugging Recognize game play issues and debug Debug NPC interaction issues Demonstrate knowledge of platform differences and impact on gameplay Optimize game for PC Platforms, target 30fps Re-optimize game for VR, target 90fps Demonstrate knowledge of platform optimization Optimize the PC version of the game for Mobile Activities: Introduction: Workshop overview and Learning Action Plan Rapid Gameplay Prototyping Activity 1 - Interpret a Game Design Document to determine basic game functionality Activity 2 - Build your level to meet the specification in the GDD Activity 3 - Create your player character to meet GDD specifications Activity 4 - Create a series of enemies for the game as defined by the GDD Activity 5 - Create a scoring system as defined in the GDD Activity 6 - Identify conflicts and solutions during prototype stage to improve game play Unity Services Implementation Activity 1 - Demonstrate knowledge of Unity Ad placement for optimal player experience Activity 2 - Enable ads in the game to demonstrate knowledge of Unity Services Activity 3 - Demonstrate knowledge of Unity In-App Purchasing (IAP) Activity 4 - Setup data collection points to demonstrate knowledge of Unity Analytics NPC Design Programming Activity 1 - Demonstrate knowledge of NPC logic and behavior Activity 2 - Demonstrate knowledge of animation behavior systems Activity 3 - Demonstrate knowledge of Navigation and Pathfinding Activity 4 - Demonstrate knowledge of the waypoint system Activity 5 - Demonstrate knowledge of NPC spawning and placement User Interface Implementation Activity 1 - Develop a HUD to demonstrate knowledge of UI coordinate systems Activity 2 - Create an options menu to demonstrate knowledge of user interface scripting Level Design Programming Activity 1 - Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD Activity 2: Add a player characters to your level to demonstrate knowledge of physics configurations Activity 3: Make the character fire at targets to demonstrate knowledge of raycasting Activity 4: Populate the level with Particle Systems and Effects Activity 5: Demonstrate knowledge of script-spawned Prefabs during runtime Activity 6: Demonstrate knowledge of scene loading and unloading Performance Optimization Activity 1 - Demonstrate knowledge of rendering optimization to improve gameplay Activity 2 - Demonstrate knowledge of gameplay debugging Activity 3 - Demonstrate knowledge of platform differences and impact on gameplay What to Bring Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse. Install Unity 2017.4 prior to the workshop.
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