The Future Is Yours! At last . . . the star-spanning sourcebook for the Generic Universal RolePlaying System. In the 128 pages of GURPS Space, you'll find: Detailed, scientifically correct rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Descriptions of 21 character types . . . and new advantages, disadvantages, and skills for a far-future campaign. Three variant human races – heavy-worlders, light-worlders, and Spacers – and guidelines for creating new and different sorts of genetically enhanced humans. Four alien races. Meet the savage near-human Gormelites; the graceful, aggressive Sparrials; the sex-changing Pachekki; and the powerful half-plant Treefolk. Science-fiction gadgets, weapons, and medical technology. Starship construction rules from TL8 (just around the corner) to TL15+ (science fantasy). Quick but detailed abstract ship combat rules – no ship counters, just roleplaying . . . for a quick determination of fleet damage, individual ship damage, and injury to characters. GURPS Space does not tie your game to a single background. Rather, it is designed for the creative GM who wants to develop their own universe! This book presents a wide variety of choices and background information, to let you recreate your favorite science fiction background – or build your own, from the homeworld out. Choose the scale of your campaign – one star system, or a million. Choose the type of campaign you want to run – space pirates or Star Patrol, hard-working merchants or hard-bitten mercenaries, clever smugglers or starry-eyed explorers, humans or aliens. Choose the political background – from scattered independent worlds, through a loose Alliance or Federation, to a star-spanning Empire. Or perhaps you'd prefer a Corporate State, run by big business. It's all here. Choose the technological background – from a wide variety of stardrives, power plants, and weaponry – to give the campaign the scope and flavor you choose. Years in the making, GURPS Space is essentially a survey of the whole space-adventure genre as it relates to roleplaying. If you're ready to create your own future . . . it's yours. This book is designed for use with the GURPS Basic Set, but can be used as a sourcebook for any roleplaying campaign in outer space. (This is a digital reprint of a supplement designed for GURPS prior to Third Edition.) Written by William Barton / Steve Jackson