You Have a Lot to Learn GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting – perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how. Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school – and how that translates to the community at large. Even jocks get a few words – not many, and mostly small ones – on body training and steroids. And for the teachers out there, here's a summary in bullet points: Expanded rules for learning – both slowly, through study and intensive training, and quickly, by spending earned points. New character-improvement options like "converting" points between skills and attributes, and treating learning as a job. Game mechanics for instruction quality, covering the effects of Teaching skill rolls, texts, training equipment, and more. Details on how advantages, disadvantages, skills, and techniques (including several new ones) influence learning and teaching. A look at social considerations such as student-teacher loyalty, finding teachers, and making academic Patrons and Rank useful. Thoughts on running campaigns that use all this stuff, whether from the viewpoint of students, teachers, or school administrators. Read up . . . it'll all be on the test! Written by William H. Stoddard