In this tutorial Mathew O'Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.For more preview images and videos click the link below.Content/Chapters01 - Blockout02 - Refining Blockout03 - Detailing Blockout04 - Decal Setup05 - Normal Decal Setup06 - UE4 Setup07 - Refining Design 0108 - Quixel Materials09 - Refining Design 0210 - Refining Components11 - Refining Bodywork12 - Preparing Components To Bake13 - Baking Components14 - Component UVs15 - Components In UE416 - Optimising Meshes17 - Bodywork UVs18 - Baking Bodywork19 - Final ShadersBonus TutorialsTechniques - Multiple UV SetsTechniques - Normal DecalsTechniques - PresentationTechniques - Round Edge Shader + BakingTechniques - Scratch Grime ShaderTechniques - Texture PackingTechniques - Face Weighted NormalsLicense InfoPlease buy one license per viewer or user, or buy a educational/company license for unlimited viewers in one company/school or event location. Good for school classes, company workshops or public viewings.License TypesSingle User License - this license is for one person only you can use it on multiple computers but only one person should have access to it.Educational/Company license (Unlimited) - Unlimited number of viewers/users at one school/company or event location.InfoJROTools - ArtstationJROTools - DiscordJROTools - YoutubeJROTools - FacebookJROTools - TwitterJROTools - InstagramArtist InfoMathew O'HalloranArtstation -