Head Instructor: Mike Thompson VOD Instructor: Bradley Collor What You Get 6 Week workshop 2 Hour Sessions Pre-class supplemental videos Class recordings (2 days from class) Access to private discord Overview Join Mike Thompson and the Stylus League for a journey into 3D character design. This comprehensive 6-week workshop elevates your skills and ignites your creative potential. Whether you're an intermediate or an experienced artist, you'll gain invaluable insights and hands-on experience that will help you create stunning 3D models About the Head Instructor Michael Thompson is an award-winning artist who has spent the last 30 years creating illustrations for clients such as Marvel, Hasbro, Dimension Films, Cartoon Network, and Warner Bros. His incredible illustration work has been featured in books and used as videogame covers, movie posters, and toy packaging. Infiniti Motors, Intel and Coca-Cola have even featured Mike’s art in advertising campaigns, and he received three Clio Awards for the films Hidden Figures, Deadpool 2 and They Cloned Tyrone. Michael’s digital-sculpting clients include Sideshow Collectibles, Reel FX and Nike, to name a few. About the VOD Instructor Bradley Collor is a 3D Character Artist driven by a dedication to producing premium art assets for the gaming and animation industry. Worked with prominent studios like Bungie and Electronic Arts, and established Stylus League and mL Creative Ventures. Curriculum Week 1: Introduction to Industry and Project Scope Understand the industry from my experience. Gather reference materials. Thumbnailing your ideas. Blockout Principles and Artistic Anatomy Explore blockout techniques. Dive into artistic anatomy. Week 2: Creating Accessories and Hard Surfaces Adding accessories to your model Hard surface modeling techniques Week 3: Posing and Refining Anatomy Study character posing techniques. Refine anatomical details. Week 4: High-Frequency Detail Adding details to your model Working with Zwrap Week 5: Topology and UV Mapping Creating topology for UVing Working with ZenUV in Blender Substance Painter Substance Painter for texturing and material creation. Week 6: Rendering in Blender Explore rendering techniques using Cycles. Lighting techniques Post-processing/Compositing · Required Software (Discord, Zbrush, Blender, Substance Painter) What You'll Learn Gain industry insights, project management skills, and hands-on experience in block-out techniques, artistic anatomy, accessory creation, hard surface modeling, character posing, high-frequency detailing, topology, UV mapping, texturing, rendering and more.