Introduction to Maya With over 12 hours of high quality training, you'll learn everything you need to know in order to get started with Maya! We're looking at topics like 3D modeling, retopology, xgen, rigging, shading techniques, lighting and using Arnold for rendering. About your instructorYour instructor, Henning Sanden, has worked in Maya for a decade. During his film experience, he's worked with Maya on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman - and many more! The techniques shown in this series are based on his career in film. Project BasedWe believe it's important to learn both how the tools work and also how to actually practically use them. The spartan helmet project is a 3.5 hour long real time series where you can easily follow along. We cover setting up image planes, making an industry standard 3D model, advanced shading techniques, grooming with Xgen and finally lighting and rendering everything with Arnold. Skill LevelIntroduction to Maya is the perfect series for beginners and advanced artists alike! If you're interested in learning Maya, this is the series for you no matter what level you're at. We cover tools and concepts which beginners will love and more advanced techniques which advanced artists can add to their arsenal. Contains 73 Video Tutorials PDF with helpful notes All scene files Software Used Maya 2020 Chapter ListPart 1 | Learning Maya01 - Intro02 - Interface Overview 03 - Navigation04 - Saving05 - Outliner06 - Maya is Node Based07 - Channel Box & Attribute Editor08 - Customizing Maya09 - Custom Shelf 10 - Custom Hotkeys11 - Marking Menus 12 - Hotbox 13 - Creating Primitives14 - Moving, Scaling and Rotation15 - Component Vs Object Mode16 - Selection17 - Hiding Isolation18 - Understanding History19 - Modeling Tools20 - Subdivision21 - Sculpting 22 - Soft Selection 23 - Curves24 - Pivots25 - Snapping26 - Deformers27 - Blendshape28 - Booleans 29 - Duplication30 - Imageplanes31 - Retopo Basics32 - Retopo Head33 - Uv Mapping Basics34 - Uv Mapping Head35 - Transfer Uvs36 - Setting The Project37 - Relative vs Absolute Path38 - Importing Exporting39 - Display Layers40 - Fixing Common Issues41 - UI Scene Management42 - Xgen43 - Animation Basics44 - Animation Cogs45 - Parenting 46 - Constraints47 - Joints48 - Weightpainting49 - Rendering Basics50 - Assigning Shaders51 - Understanding the Shader52 - Displacement & Bump Mapping53 - Render View 54 - Hypershade55 - Essential Nodes56 - AVOs57 - Render Settings58 - Lighting59 - Hdri60 - Camera Part 2 | Spartan Helmet Project01 - Image Planes02 - Model Blockin 0103 - Model Blockin 0204 - Model Blockin 0305 -modeling Top Piece06 - Sculpting07 - Xgen08 - Shading Environment09 - Making The Shaders10 - Shader Blend Displacement11 - Hair Shading12 - Pedastal Modeling13 - Lighting