Jugs Soccer Machine
Jugs Jugs Soccer Machine The Jugs Soccer Machine is a soccer machine that kicks left- or right-footed and hooks a ball at any arc, speed or distance, up to 80 yards. Height and spi n change instantly, ground level or in the air. The same machine serves a driven ball across the six and then a hanging cross a keeper has to come for. Top speed is up to 70 mph, enough to put real pace on the shots at the end of a keeper session. It duplicates any type of shot or pass, so a team gets far more out of its practice time. Crossing practice needs a server who can put the same ball into the same square of the six-yard box time after time, and the Jugs Soccer Machine does that. Height and spin are the two controls that decide what a cross does when it arrives, and on this machine both are set on the spot, between one ball and the next. The machine covers four jobs: shots and passes for midfielders, wingers, sweepers and strikers; free-kick defense, where its accuracy makes it a tool for setting up set play situations; goalkeeper work on high crosses, punching, narrowing the angle, reaction time and diving technique; and camps, where the portable lightweight machine can be moved to any location on the field. It runs from a standard 110V AC outlet and kicks regulation leather balls. Ball Speed Up to 70 mph Real pace on shots Distance Up to 80 yards Ground level or in the air Adjustment Height and spin Changed between balls Power 110V AC outlet, 3 amps Up to 70 mph Kicks up to 80 yards Instant height and spin changes Any type of shot or pass Inside the machine How it works Height and spin changed on the spot The height and spin of the ball change instantly, ground level or in the air. Height decides whether the ball comes in as a driven ball across the six or as a hanging cross a keeper has to come for. Spin comes from the speed difference between the two wheels: a bigger differential bends the ball more, and equal speeds send a knuckleball with little or no spin. Because both are adjusted on the machine and not by a server's technique, the fifth ball arrives like the first. Ground level or in the air Pace and reach for the whole pitch Top speed is up to 70 mph and the reach is up to 80 yards. The 80-yard figure changes how a session is laid out: a machine that can put a ball most of the length of a pitch can serve a switch of play, a long diagonal or a goal kick from a fixed position, so the drill does not have to be built around where the server is standing. The machine duplicates any type of shot or pass. Any shot or pass Goalkeeper work on repeat The machine is used for five goalkeeping skills: taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Each one is built through repetition, and the machine serves the same ball as many times as the keeper needs. High crosses to diving Set plays and free-kick defense The machine gives realistic speed and ball movement seen at any level of soccer, and its accuracy makes it a tool for setting up set play situations. A defensive wall, a zonal marking scheme and a near-post run all have to be drilled against a delivery that arrives in the same place every time. The machine gives a coach that delivery. Repeatable delivery Soccer Machine at a glance Key features Speeds up to 70 mph Real pace on shots Kicks up to 80 yards Length of a switch Instant height changes Ground level or in the air Instant spin changes Set on the machine Any type of shot or pass Shots, passes and crosses Runs on 110V AC Standard outlet, 3 amps Goalkeeper skill work High crosses to diving technique Moves to any spot on the field Portable and lightweight Closer look How to use it Goalkeeping High balls on repeat for keepers In goal the machine works on taking high crosses, punching difficult crosses, narrowing the angle, increasing reaction time and improving diving technique. Height is the control that matters most here, and it changes between balls: loosen the lock knob under the handle, aim, set the height and tighten it again. A keeper working on coming for a cross needs the ball hanging at the same point over the same patch of grass until the timing of the run stops being a guess. Then the height comes down and the same keeper is working the near post. Taking high crosses Punching difficult crosses Narrowing the angle Increasing reaction time Improving diving technique Up to 70 mph Instant height Repeatable Set plays and outfield Any shot or pass for the outfield The machine duplicates any type of shot or pass and simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers. Its accuracy makes it a tool for setting up set play situations so a team's free-kick defense improves. A wall that shifts a meter, a keeper who starts a step off his line, a centre-half attacking the first ball: all of it is drilled against a delivery that lands the same way every time, at whatever height and spin the session calls for. Kicks up to 80 yards Duplicates any type of shot or pass Serves midfielders, wingers, sweepers and strikers Set play situations and free-kick defense Portable enough to move to any location on the field Up to 80 yards Set plays 110V Compare How it compares The Soccer Machine kicks a full-size soccer ball, with height and spin changed between balls. Jugs Lacrosse Machine Fires lacrosse balls 20-60 mph over a 60-plus yard range, with legs that set to 45 in., 54 in. or 63 in. delivery heights. 20-60 mph 60+ yard range 3 leg heights 360-degree base Shop the Jugs Lacrosse Machine You're Here Jugs Soccer Machine Kicks up to 80 yards at speeds up to 70 mph, with ball height and spin adjustable on the spot for crosses and set plays. Up to 70 mph Up to 80 yards Adjustable spin Crosses and set plays Currently viewing Jugs Field General Machine Throws accurately from 5 to 60 yards and simulates punts with over 5 seconds of hang time, at 95 pounds with its own transport wheel. 20-60 mph 5 to 60 yards 95 pounds 5+ second hang time Shop the Jugs Field General Machine Jugs Football Passing Machine Throws spirals or end-over-end kicks from 5 to 80 yards at 20-70 mph, covering passes, punts and kickoffs from a 130 lb frame. 20-70 mph 5 to 80 yards 130 lbs Passes, punts, kickoffs Shop the Jugs Football Passing Machine Questions Frequently asked questions How fast does the Jugs Soccer Machine kick a ball?+ Up to 70 mph, enough pace for shots at a goalkeeper from a fixed spot, and the same machine kicks left- or right-footed at any arc. How far will it kick?+ Up to 80 yards, enough to serve a switch of play or a goal kick from a fixed position. Can it change the height and the spin of the ball?+ Yes, both change instantly: you can instantly change the height and spin of the ball, ground level or in the air. Spin comes from the speed difference between the two wheels, and equal speeds give a knuckleball with little or no spin. Is it only for goalkeeper training, and what level is it for?+ No. It simulates designated shots and passing situations for midfielders, wingers, sweepers and strikers, as well as five goalkeeping skills, free-kick defense and set play work. It suits any age or skill level and is ideal for soccer camps, high schools, colleges and training facilities, because it can be moved to any location on the field. What does the Soccer Machine plug into?+ A standard 110V AC outlet; the motor draws 3 amps. Use 3-wire 16 AWG or larger grounding-type extension cords for runs of 25 ft or less. Away from an outlet it runs from a portable power station such as a Bluetti, sold separately. How big is it, and can one person move it?+ It measures 40 in. wide and 23 in. tall. It is a portable lightweight machine that can be easily moved to any location on the field. What size or type of soccer ball does it take?+ Regulation leather soccer balls. Out-of-round, soft or wet balls will affect accuracy, and mixing different types of balls should be avoided. How do I set the height and aim?+ Loosen the lock knob on the bottom of the handle, aim at the target, adjust the height and tighten the knob. Keep the tires at 16 to 17 psi so the ball leaves the wheels the same way each time. How does it compare to the other Jugs field-sport machines?+ The Soccer Machine is built for a full-size soccer ball, with height and spin changed between balls. The Lacrosse Machine works from three leg heights at 20-60 mph. The Field General throws footballs 5 to 60 yards at 95 lbs., and the Football Passing Machine throws them 5 to 80 yards at 20-70 mph. What warranty does it carry?+ A 2-year guarantee on all parts, normal wear and factory defects. Commercial use carries a 1-year guarantee.
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