Power. Politics. Betrayal. Every Turn Is a Political Power Play Shape the future of Din’Lux in a high-stakes game of power, politics, and hidden agendas. Kinfire Council combines strategy, negotiation, and worker placement into a fast-paced battle for influence. Can you build the city—and your legacy? Strategic Worker Placement Deploy your workers and Seekers across the three tiers of Din'Lux. Train skills, gather resources, arrest cultists... or help them, if it suits your plans. Vote, Bluff, Betray Cast votes on laws that shape the city. Convince others to follow your lead, or mislead them entirely. Sometimes, power comes from the shadows. Build or Burn Construct kinfire lighthouses to push back the Starless Nights, or sabotage progress and strengthen the Cult. But beware: if the Cult wins, only the Conspirator claims victory. Highlights: Asymmetrical Abilities: Choose from six Councilors, each with a powerful unique ability allowing you to rule the city your own way. Worker Skills: Train each of your workers in one of six different skills to suit your strategy. Rule-Changing Decrees: Visit locations in the city where you can spend votes on decrees that benefit you, while hindering your opponents. Beware the Cult: The Cult of Altan will earn their own points as they sow chaos and destruction, giving you the chance to betray your city and win victory alongside them. Description Kinfire Council is a competitive game of strategy and politics for 2-6 players. As a member of the Council, you've been charged with rebuilding the great city of Din'Lux and defending it from the dangers of the Starless Nights. Take turns sending your workers to collect resources, upgrade buildings, and construct new Kinfire lighthouses in the surrounding area, while the Cult of Altan interferes with your plans and undermines your authority. You'll vote on important city policies, arrest cultists, and dispatch your Seeker to thwart threats looming over the final bastion of civilization, the great city of Din'Lux. While you vie for power among yourselves, you also track the Cult's progress. If they win the game, then the Cult Conspirator ends up being the victor. Will you be a benevolent leader, working together with your fellow Council members, or will your plans take a more sinister turn? Box Contents 3 Dual-layer city boards 2 Game boards 6 Acrylic Seeker standees 50 Plastic chits 1 Cult of Altan bag 1 City coffers bowl 6 Councilor sheets 6 Worker sheets 5 Lighthouse site sheets 1 Lighthouse tracker 62 Tiles 110 Cards 246 Tokens