The gameplay is similar to the predecessor, featuring action, RTS, and RPG elements. The player controls several troops, ranging from basic types such as infantry, archers, spearmen, and cavalry archers; to more advanced ones like siege units, mortars, aerial bombers, wyverns, giant scorpions, and mammoths. In Heroes, there are also four new elemental troops: ice maidens, earth golems, thunder rhinos, and flame wraiths. The troops engage in RTS style combat, although commands are issued to entire troops instead of individual soldiers. When the troop led by the main character enters battle, the player fights in 3rd person action mode. Each of the seven playable characters has its unique set of attack moves and combos. Some are quick and agile; others like the ogre Urukubarr are slow but powerful.