Designer Kasper Lapp Publisher Sit Down! Players 1-8 Playtime 15 mins Suggested Age 8 and up Honors 2019 MinD-Spielepreis Short Game Nominee 2019 Årets Spill Best Family Game Winner2019 Årets Spill Best Family Game Nominee2018 Mensa Recommended 2018 Guldbrikken Best Family Game Winner2018 Guldbrikken Best Family Game Nominee2017 Tric Trac Nominee2017 Spiel des Jahres Nominee2017 RPC Fantasy Award Most Promising Product Winner2017 Meeples' Choice Nominee 2017 Lys Grand Public Finalist 2017 Juego del Año Finalist2017 International Gamers Award - General Strategy: Multi-player Nominee2017 Gouden Ludo Best Family Game Nominee2017 Golden Geek Most Innovative Board Game Nominee2017 Golden Geek Best Family Board Game Nominee2017 Golden Geek Best Cooperative Game Nominee2017 Gioco dell’Anno Nominee2017 Cardboard Republic Socializer Laurel Nominee Expansions Magic Maze: Maximum Security Magic Maze: Hidden Roles Additional Info 209778/magic-maze http://boardgamegeek.com/boardgame/209778/magic-maze/forums/63 Description from the publisher:After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!