Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Blood Angel detachment tokens sets with over a 15% discount! Unit Abilities Oath: Re-roll all hits vs target Finest Hour: +3 Attacks & devastating wounds Battle Rites: Duplicate -1 CP cost stratagem available this round Wrath Charge: Gain +1 strength Vanguard Charge: Gain lethal hits Priority Objective Blessed: +1 to Hit Vengeance: 7 Axe attacks Objective control 9 Heroism: +1 Attacks Fury – Extra attacks dial Objective Secured (x5) +1 To Hit vs target Chapter Swords: Re-roll hits of 1 Chapter Shields: Re-roll INV saves of 1 Suppressed: -1 to Hit +1 AP vs target +1 to Wound vs target No benefit of cover Doom: Charging unit gains DEV wounds Liberator Detachment Detachment Abilities Charged: +1 Attacks & +2 Strength (x5) Enhancements Speed Available: Once per battle, start of fight phase, unit gains fight first Speed: Fights first Rage-Fuelled Available: Once per battle, start of fight phase, gain sustained hits 3 Rage-Fuelled: Sustained hits 3 Icon: Treat all escape tests for non-monster/vehicle units as if battle shocked & -1 to roll if they are battle shocked Foresight Available: Once per battle round treat 1 hit, wound or save roll as a 6 Stratagems Grace: 5+ FNP vs mortals Contempt: Reduce AP by 1 Savage: Unit gains +1 strength Savage Unit gains+1 attacks Savage: Unit gains+1 STR & attacks but unit is battle shocked Rampage: Unit gains gain lance Rampage: Unit gains gain lethal hits Rampage: Unit gains lance & lethal hits but battle shocked Onslaught: Advance, shoot or charge Onslaught: Advance, shoot & charge but battle shocked Relentless: Fall back, shoot or charge Relentless: Fall Back, shoot & charge but battle shocked The Lost Detachment Detachment Abilities: Re-Roll wounds of 1 in melee below starting strength (x10) Re-roll wounds in melee below half strength (x10) Enhancements: Grace: Once per battle at the end of the Fight phase, may attack again Shard: when slain on 2+ return to life with 3 wounds remaining Slay Warmaster: Once per battle, start of the fight phase, select an enemy Character in combat & roll 6x D6. Each 4+ = 1 Mortal Onslaught: If the bearer is slain, friendly Death Company gain +1 to hit until your next turn Stratagems: Sacrifice: Objective Secured Contempt: Reduce AP by 1 Retribution: 4+ Fight on Death. +1 to roll within 12” of a chaplain Rage: +1 Attacks, STR & AP Rage: +1 Attacks, STR & AP but Hazardous Wrathful: Advance & Charge Wrathful: Advance, Shoot & Charge Encarmine Detachment Enhancements: Executioner: Choose lethal hits or sustained hits 1 when picked to fight in melee Shadow Available: Once per battle, +1 DMG when picked to fight in melee Stratagems: Blinding Blurs: Unit gains stealth Legacy Detachment Enhancements: Blood Boil: Bearer’s psychic gain anti monster/vehicle 5+ & can re-roll DMG Aureole: Unit has -3” detection range Stratagems: Paragon: Unit gains lethal Hits Paragon: Unit gains sustained Hits 1 Angel’s Grace: Unit gains a 5+ INV Inheritors Detachment Army Abilities: Legacy Tracker Grace: fall back, shoot & charge Wrath: Re-roll a Hit & Wound of 1 Appointed Hour: Re-roll advance & charges Enhancements: Prescient: Unit gains Scout 6” Visions Available: Once per battle in your command phase, all legacies are active Visions: All Legacies active Icon: Unit cannot be targeted by overwatch Sacrifice: 2+ Return to life with 3 wounds Stratagems: Contempt: Reduce AP by 1 Fury: Unit gains Lethal Hits. Also gain Lance if a Character unit Grace: Unit is considered a character Strike Now: Unit gains Sustained Hits 1 Wings Shadow: Can only be targeted within 18” Rage Detachment Army Abilities: Maddened Charge: +1 attacks, or +2 if battle shocked (x5) Enhancements: Reliquary: Unit gains scouts 6” & units may re-roll battle shock tests within 6” Master Available: Once per battle unit gains fight first Tear: Death brothers within 6” gain +1 STR Fang: Bearer’s melee attacks gain sustained hits 2 vs characters, monsters & vehicles Stratagems: Grim: Objective controlled (x5) Contempt: Reduce AP by 1 Rampage: 5+ FNP Limb from limb: +1 Strength Limb from limb: +1 AP Limb from limb: +1 STR & AP but unit is battle shocked Deathless: Fight on death Wrath: Advance, shoot or charge Wrath: Advance, shoot & charge but unit is battle shocked Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.