MEGA BUNDLE - Dark Angelic Battle Brothers - 11th Edition Token Set
Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say g oodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Dark Angelic detachment tokens sets with over a 15% discount! Unit Abilities Oath: Re-roll all hits vs target Finest Hour: +3 Attacks & devastating wounds Battle Rites: Duplicate -1 CP cost stratagem available this round Wrath Charge: Gain +1 strength Vanguard Charge: Gain lethal hits Priority Objective Blessed: +1 to Hit Vengeance: 7 Axe attacks Objective control 9 Heroism: +1 Attacks Fury – Extra attacks dial Objective Secured (x5) +1 To Hit vs target Chapter Swords: Re-roll hits of 1 Chapter Shields: Re-roll INV saves of 1 Suppressed: -1 to Hit +1 AP vs target +1 to Wound vs target No benefit of cover Stasis: Cannot advance or fall back Stasis: Must remain stationary Charged: Anti-monster & vehicle 4+ 1st Legion tracker Interrogation Detachment Enhancements: Limitless: Unit gains +1 to charge Inescapable: Units ranged attacks ignore cover Stratagems: Exacting: Unit gains precision Terrifying: -1 to hit Darkflight Detachment Upgrades Turbines: May make an ingress move in your 1st move phase (x3) Nightforged: May re-roll number of attacks & hazard rolls (x3) Stratagems Skyborne: Visible enemies within 6” have +3” detection range Wings: Unit gains stealth Dark Age Detachment Upgrades Petition: +6” Range for plasma (x3) Entreaty: 5+ to Hit for snap shooting (x3) Stratagems Seared: -2” Move No Sacrifice: Hazardous plasma gains +1 STR Revelation: +1 to Hit for plasma Hunters Detachment Enhancements Master-Crafted: Melee gains precision Strategist: Can charge after advancing or falling back Manoeuvre: Unit points do not count for reserves & counts turn as 1 higher Recon: Unit gains 9” scout Stratagems Hunters' Trail: Objective secured x2 Contempt: Reduce AP by 1 Talon: +1 to Wound vs infantry/mounted characters Focus: -1 to be Hit Unforgiven Detachment Enhancements Shroud: 2+ Revive on death Stubborn: Unit gains +1 to hit below starting size & +1 to wound if battle shocked First Legion: +1 Attack, STR & DMG in melee. Or +2 if Battle shocked Pennant: Unit gains 6+ FNP, 4+ if battle shocked Stratagems Contempt: Reduce AP by 1 Fury: Lethal Hits Fury: Lethal Hits & 5+ Crit hits Intractable: Fall back, shoot & charge Discipline: Gain Assault, heavy & ignore cover Unbreakable: -1 to Wound vs unit Inner Circle Detachment Detachment Abilities: Vowed Objective: +1 to Wound vs units within range (x6) Enhancements Champion: Melee gains lethal hits & 5+ Crits hits within vowed objective Unseen: 5+ Gain 1CP when you target the unit with a STRAT. +1 to roll within vowed objective Will: +3” to Pile in & consolidation Assault: Can use deepstrike in your 1st, 2nd or 3rd move phase Stratagems Contempt: Reduce AP by 1 Martial: Re-Roll wounds of 1. Or re-roll all wounds within vowed objective Duty: 4+ Fight on death. +1 to roll if within vowed objective Fortitude: -1 to Wound unit if STR of the attack is higher than toughness Wrath Detachment Enhancements Assault: May deep strike in your 1st, 2nd, or 3rd move phase Tempered: Re-roll battle shock & LD tests within 6" Lord: Unit may re-roll advances & charges Ancient Weapons: Melee gains +2 STR, +1 AP & damage Stratagems Contempt: Reduce AP by 1 Mastery: Advance, shoot & charge. If raven-wing may also fall back, shoot & charge Relics: Ranged gains +2 STR Will: Models gain +1 OC, if a non-vehicle/wing unit, also +1 to hit Blade Task Force Detachment Enhancements Armaments: +1 Melee Damage Lord: Unit gains fall back, shoot & charge. Re-roll desperate escape tests Champion: Models in bearer’s unit gain +1 OC when not Battle Shocked Magna: Once per battle, end of enemy turn, if not in combat may be placed into reserves Stratagems Contempt: Reduce AP by 1 Unity: -1 to be hit Unity: -1 to hit & -1 to be wounded if STRT is higher than Toughness Illuminating: +1 to wound vs unit with Death-Wing Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.
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