Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Devout Sisters detachment tokens sets with over a 15% discount! Army Abilities: Miracle Dice Tracker Unit Abilities Righteous: +3 Attacks for Fidelis & Lance Grace: 2+ INV Save Zealot: +3 STR & Attacks Command: -1 CP cost duplicate stratagem available this round (x2) Divine: +3 Attacks & Dev wounds Hailer Available: Remove battle shock Defenders: Objective secured (x3) Purge: No benefit of cover Castigation: +1 AP with ranged attacks vs unit Judged: Lethal hits vs unit Quarry: Virtue of intolerance unit gains precision & re-roll hits vs unit Retributors: +1 to Hit & wound vs unit (x5) Prophecy Charge: Unit gains lethal hits & sustained hits 1 Magnetic Relic Tracker Faith Detachment Enhancements: Litanies: Test for LD at start of Command Phase & if passed gain 1 Miracle Dice Blade: Bearer gains +1 Melee Str, AP & Precision. gain 1 Miracle Dice if any enemy models are slain in Melee Divine: In your move phase select an enemy within 12” to test for Battle Shock. Gain 1 Miracle Dice if the test is failed Triptych: When the bearer uses Faith for a save it automatically passes despite the dice value Stratagems: Faith: 5+ FNP vs Mortals. If a Jump unit, this also affects other units within 3”Light: Unit can ignore any or all MODS (except save). If a Jump unit, this also affects other units within 3” Fury: Unit gains Lance & gain 1 Miracle Dice if you slay any enemy models Radiance: -1 to be Hit. If a Jump unit, this also affects other units within 3” Guidance: Unit gains +1 AP & gain 1 Miracle Dice if you slay any enemy models Flame Detachment Enhancements: Rage: When bearer fights discard up to 3 Miracle Dice & gain +1 Attacks & STR for each dice Manual: At start of your Command Phase discard up to 2 Miracle Dice & add 1 matching the combined total (max 6) Fury: Unit gains +1 Torrent attacks and other ranged weapons gain Sustained Hits 1 Iron Surplice: Bearer Gains 2+ Save & 5+ FNP Stratagems: Shield: Reduce AP of attacks by 1 Righteous: Unit gains Lethal Hits. 1 unit that lost a model must test for Battle Shock Carry Forth: Transport can re-roll advances. Units can disembark but cannot charge Cleansing: Torrent weapons gain Devastating wounds Rites: +1 to wound vs units within 6” & in range of an objective. 1 unit that lost a model must test for Battle Shock Orators Detachment Magnetic Orators Tracker Champions Detachment Detachment Abilities: Righteous: +1 to Move & LD, +1 WS & BS for Battle Sisters, Sacresants or Warsuits (x3) Enhancements: Triptych: Unit may ignore any/all BS, WS & Hit MODS Devotion: Bearer’s melee gains +1 attacks. Or +2 attacks & +1 damage if Righteous Oracle: Bearer’s weapons gain Precision & gain 1CP each time their unit slays a Character Amulet: Enemy reserves cannot be set up within 12” Stratagems: Shield: 6+ FNP vs Mortals. Or 5+ if Righteous Suffer: Unit gains Lethal Hits Suffer: Unit gains Sustained Hits 1 Heart of Heresy: Unit gains +1 STR. Also +1 AP if Righteous Path: 6” Pile-in or Consolidation move. If Righteous can end the move closer to an enemy unit, rather than model Bastion: -1 to be Hit (x2) Indefatigable: Fall Back & Shoot. Also charge if Righteous Chorus Detachment Detachment Abilities: Condemned: +3” Detection range (x3) Enhancements: Clarion: End of enemy fight phase, if unengaged unit may enter reserves Upgrades: Symphonic: Re-roll dice for number of weapon attacks (x3) Stratagems: Harmonised: +1 to Hit Devastating: Devastating wounds vs unit Sacred Detachment Enhancements: Perfervid: Unit gains +1” move Upgrades: Writ: Unit gains +1OC (x3) Stratagems: Sanctified: Unit gains +1 attacks & STR Faithful: Unit gains 5+ FNP vs mortals Unflinching: Advance/fall back and shoot/charge. Weapons gain assault Martyrs Detachment Detachment Abilities: +1 to Hit below starting strength (x10) +1 to wound Below half strength (x10) Enhancements: Saintly: When slain gain D3 miracle dice Suffering: +1 Melee attacks, STR & DMG. +2 if wounded Chaplet: End of command phase re-roll 1 miracle dice. Re-Roll 3 if below half STR Mantle: All attacks vs this model are DMG 1 Stratagems: Vengeance: Re-Roll hits. Also re-roll wounds if below half STR Martyr: Fight on death Sacrifice: Must target this unit with melee attacks Penitent Detachment Detachment Abilities: Magnetic Vows Tracker Enhancements: Psalm: Each time a Penitent unit destroys an enemy unit discard 1 miracle dice and gain 1 showing a 6 Piety Available: Start of the battle round select an additional vow to be active, even if already used Enduring: Unit gains a 5+ INV save Catechism: Model gains penitent Stratagems: Redemption: Objective Secured Suffering: 4+ FNP Passion: 5+ Crit Hits Lash: Advance & charge. Engines advance 6” Zeal: Fall back, shoot or charge. If penitent shoot & charge Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.