Our Tokens are the perfect solution to keep track of key abilities during your games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Machine Cult detachment tokens sets with over a 15% discount! Unit Abilities: Imperatives Tracker Fanatical: Advance, shoot & charge Adaptive: Fall back, shoot & charge Mars: Both imperatives active Uplink Available: Remove Battle shock Spike: -1 WS Blessing: 5+ FNP Vengeance: 6 Axe Attacks Divine Work Available Divine Work: 4+ INV Save Shocked: -2 Move, Advance & Charge Protector: +2 Ranged Attacks Conqueror: +2 Melee Attacks Aegis: +1 Toughness Hunters: Re-Roll Hits vs Target Canticles Tracker Halo Creed Detachment Detachment Abilities Override Magnetic Dial Muted: Units gain Stealth Predation: Units gain advance & charge Energisation: Units gain +2" Move Bracing: Units gain +1 toughness Halo Override (x4) Enhancements Wafer: Can be attached to robots. Unit gains Imperatives & Halo Override Cognitive: Unit gains both Imperatives Ordanace: Unit gains +6” range & re-roll hazardous Lethality: Bearer gains +3 attacks & +1 melee damage Stratagems Impulse: Disembarking units can charge Guided: Fall back, shoot & charge Targeting: 5+ Crit Hits Eradication: Re-roll wounds of 1, Also re-roll Hits of 1 if Halo Override Overload: Unit gains Stealth Overload: Unit gains advance & charge Overload: Unit gains +2" Move Overload: Unit gains +1 Toughness Eradication Enhancements Cogitator: Unit gains both imperatives Martial: Unit gains skitari keyword Capacitor Vanes: Ranged weapons in bearer’s unit gain +6” & +1 STR Fury: Bearer’s melee weapons gain +2 attacks, +1 AP & DMG Stratagems Charge: Unit gains lance Unrelenting: Fall back & shoot Unrelenting (Skitari): Fall back, shoot & charge Unshackled: Sustained Hits 1 Unshackled: Lethal Hits Unshackled: Sustained Hits 1, lethal hits & hazardous Targeters: Re-roll DMG vs monsters & vehicles Cohort Detachment Abilities Analysed: +3” Detection range (x5) Enhancements Dispensation: Unit gains Infiltrate Upgrades Stealth-Screened: Unit gains Lone Op 15” (x3) Stratagems Scrutiny: Attacks ignore cover Repolarised: -3” Detection range Forge Enhancements Wafers: Unit gains mobile if attached TL-409 Bearer Stratagems Prognosis: Reduce AP by 1 Overloaded: Fall back & shoot/charge Avarice: Performed action & can still shoot Auto-Choir Enhancements Reliquary: Unit cannot be targeted by snap shots Brazier: Unit gains stealth Stratagems Echoes: Re-roll hits & wounds of 1 vs enemies in range of an objective Chant: Advance & charge Cybernetica Enhancements Necromechanic: Change the DMG of 1 attack vs a Vehicle within 12” to zero, once per battle round Lord: Vehicle within 12”-1 to hit & force LD test, if failed cannot shoot Lord: -1 to Hit Lord: -1 to Hit & cannot shoot Emotionless: Auto-Explode friendly Vehicle or Cybernetic unit within 12” Arch-Negator: Ranged Weapons gain Anti-Vehicle 4+ Stratagems Motive: +3 Move and +1 to Advance & Charge Targeting: BS 3+ and Ignores Cover but can only target units within range of Objective Targeting Objective Resurgent: Re-Roll Hits. If below half-strength also re-roll Wounds Superiority: Fall Back & Shoot and Ignore all MODS (except armour saves) Transcendent: Both Imperatives Active Benevolence: 6+ FNP or 5+ vs Mortals Explorators Enhancements Magos: 4+ to gain 1 CP at end of Command Phase if within range of Acquisition Objective Genetor: Unit gains 4+ Inv save within range of Acquisition Objective Logis: Units gains +1 to Hits vs units within range of Acquisition Objective Artisan: Change 1 Hit, Wound, or Save Roll to an unmodified 6 once per phase within range of Acquisition Objective Stratagems Acquisition: Objective Secured (x2) Info Skull: Acquisition Objective Retrieval: +1 to Wound vs units within range of Acquisition Objective Exhausts: Unit Gains Stealth & Benefit of Cover (x2) Data Conclave Detachment Ability: Benediction Tracker Enhancements Locum: LD 6+ Once per game can remove Battle Shock within 12” Mantle: Reduce Attack Damage to 1 Autosermon: Once per game select other Benediction to be active for bearers unit Autosermon: Procession Activated Autosermon: Savagery Activated Temporcopia: Unit gains Fights First Iron Soul: 4+ FNP Stratagems Acquisition: Objective Secured (x2) Info Skull: Acquisition Objective Retrieval: +1 to Wound vs units within range of Acquisition Objective Exhausts: Unit Gains Stealth & Benefit of Cover (x2) Hunter Cohort Enhancements Thrallnet: Start of Battle Round a friendly unit gains both Imperatives Thrallnet: Both Imperatives Active Infiltrator: Bearer and unit gain Infiltrators & Scouts 6” Hunter: Can redeploy 3 Infantry units Uplink: Can move 6” after shooting (but cannot charge) Stratagems Endurance: 5+ FNP Offence: +1 AP vs Target Unit (x2) Offence Target Isolate: +1 to Wound vs Units with no other units within 6” Shroud: Can only be targeted if within 18” Rad-Zone Enhancements Suffusion: Units within 6” of enemy deployment suffer Fallout Malphonic: Unit gains Stealth Eradicator: Unit gains Sustained Hits 1 Denunciation: Bearer’s Ranged Weapons gain Anti Infantry 2+ Anti Monster 4+ Stratagems Halo: -1 to be Wounded (x2) Purge: Re-Roll Hits vs Units in Enemy Deployment Zone (x2) Dosage: Unit gains Lethal Hits Bulwark: 4+ Inv Save (x2) Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.