Overview The Lenovo G3VRKIT2ULT36B is a virtual reality classroom kit designed to immerse up to 36 students simultaneously in interactive lessons. Each headset features a sharp 2560x1440 resolution and a 100-degree field of view, delivering visuals that engage students fully. Powered by the Snapdragon XR1 processor, the headsets provide smooth motion and responsiveness, while built-in Wi-Fi enables easy content updates and streaming without additional cables. The lightweight design and adjustable fit ensure comfort for learners of various ages, making it easier to maintain focus during extended sessions. After use, the included charging cart organizes, protects, and recharges all devices, streamlining classroom management. Key features High-resolution displays that provide clear and immersive visuals for enhanced learning experiences Wide 100-degree field of view to fill students’ peripheral vision and increase engagement Snapdragon XR1 processor ensures smooth and responsive VR interactions without lag Integrated Wi-Fi allows quick content deployment and updates across all headsets simultaneously Lightweight and adjustable headsets designed for comfort during long classroom sessions Charging cart that securely stores and recharges all 36 headsets, simplifying device management All-in-one kit that eliminates the need to source components separately, saving setup time Key specs Display resolution: 2560 x 1440 pixels Field of view: 100 degrees Processor: Qualcomm Snapdragon XR1 Connectivity: Built-in Wi-Fi Number of headsets: 36 Included accessory: Charging cart for 36 devices Connectivity and compatibility The headsets’ built-in Wi-Fi enables seamless wireless communication for content updates and streaming, removing the need for physical connections during lessons. This wireless capability supports efficient classroom management by allowing a single educator to deploy new VR content to all devices at once. The kit is compatible with educational VR software designed for the Snapdragon XR1 platform, making it suitable for a wide range of immersive learning applications. Ideal uses and environments This VR classroom kit is well suited to K-12 schools, colleges, libraries, museums, and training centers aiming to enhance engagement through immersive technology. It supports diverse educational scenarios such as virtual field trips, interactive science explorations, historical reenactments, and vocational training simulations. The kit’s design and features make it a strong choice for educators who want to introduce VR without the complexity of managing multiple separate devices and accessories.