A majestic structure, built on an artificial plateau high in the mountains. Light streams through glass windows, filling red halls with brilliant light. Are the inhabitants hospitable? Or do their cellars contain secrets indescribable? This is a remaster of a Miscellanea Maps release. I still like that dragon rug thing. I should redraw it for Dungeondraft soon. Thoughts Put treasure in the main sanctuary. Set a patrol in the surrounding halls. You can substitute a dungeon for the basement. If you need a second entrance (remember, jayquaying your dungeons with loops makes for more interesting gameplay for your players), hide one under the rug in the study or the statue in the main hall. Contents Mountain Monk Monastery: A Tibet-inspired monastery with a main hall, sanctuary, study, & more situated on a dry rocky cliff. Basement: The underground segment, reached via the stairs, provides some beds and domestic arrangements for the inhabitants. Roof: The roof of the monastery. Rocky Plateau: A plateau bereft of structures to fight on. Plateau Ruins: Ruins atop the plateau, dotted with mountain cherry trees! Canopy Overlays: Built for VTT canopy usage! Day/Night Variants: Wherever applicable!