The Frostrivers tribe dwells along the Great Frozen River. Its members live in harmony with Nature. The tribe obeys the laws of the Four Elders; themselves guided by the most venerable of the Elders; the Neta-Tanka. When the Neta-Tanka enters the twilight of life; the Frostrivers gather at the Sacred Grounds to designate a successor. During this ceremony; each clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka.Gameplay:When it is your turn; place a worker on the board. All the players place their workers; one at the time; until everybody has placed all their workers.Then; in the order of the turn; the players trigger all their workers.Think ahead; because some actions require other actions to be triggered beforehand! For example; if you want to get pelts; the Hunt action must have been triggered earlier in the turn. And when you skin the game to get the pelts; then the meat becomes available for the other players. It is crucial to remember the turn's order when you place your workers; or they might have nothing to do when you resolve your actions!Another key point of the game is that the spots on the board are linked with each other. Triggering 2 actions that are linked with each other gives you a boost (by improving those actions; or giving you extra resources; ...).There are different ways of scoring points in the game. You score points by:Building tents for your tribeFeeding your tribeHandcrafting objectsRaising the highest Totem for the deitiesShowing generosity to your opponentsThe player with the most points at the end is declared Neta-Tanka!