Bring another facet to your Chivalry & Sorcery 5th edition game with this supplement and welcome the night and all its creatures. This supplement brings you expanded rules, allowing your players to create Lycanthrope and Vampire Player Characters.Within these pages, you'll find information on character design, their social hierarchies, a selection of magick items, and rules for creating societies and cults. Sample societies, each with adventure hooks, and a couple of mini adventures round out this supplement.Rules SupplementIntroductionLycanthropes provides details on traditional shapechangers, with additional details for those lycanthropes commonly associated with medieval Europe: werebear, wereboar, wererat, werewolf. Information is also provided on:Causes & CuresLycanthropic BreedsThe TransformationMisconceptions & TruthChanging Form at WillCommon Advantages & DrawbacksWerecreature Character Generation provides rules that take precendence over the rules provided in the C&S Core Rules. Advice on role playing lycanthropes is also provided.Vampires in C&S receive a different treatment to those in most other games in that there is a wide variety between them--no two are the same, nor should they be treated so.Society & LairsNon-Human VampiresVampire MagesMisconceptions & TruthCommon Advantages & DisadvantagesVampire Character Generation rules in this supplement take precedence over the rules found in the main book. These rules contain several new Vampiric Powers, a new Vocation: Monster Hunter, and two new NPCs.Magic Items details a catalogue of themed magickal items.Body of SilverGaze GogglesNight MantleWerebane SpearSecret Societies covers organizations or collectives of a secretive nature, providing enough detail so that a Gamemaster can create their own. Fully detailed examples are provided:The HellSong SocietyThe RoarThe See of BrownThe Embedded One'sRequires Chivalry & Sorcery 5th edition to play.