A darker version to the Two Summers base game and a one-shot adventure to go with it. In this supplement, you'll find: Options to create adventures as a group and/or play without a GM Variants to introduce supernatural elements to the base game: magic, parallel universes and time travel options, with a one-shot adventure to go with the latter Variants to play a short campaign of Two Summers based in the city instead of the country and/or in the winter instead of the summer Variants to play in other eras, play children and/or old people, or play people from the same family, with a one-shot adventure to go with the latter A SRD (System Reference Document) of the game to encourage other hacks, variants and options! You will need the base game to use this supplement. Made by Côme MartinCover Illustration: MomatoesInside Illustrations: Jan Van HoutenLayout: Nicolas FolliotA5 softcover book, 74 color pages.*PDF will be emailed once the physical item ships.