Overview PROCROC (Bone-Driven Deforming System aka Morphbones) started as a Design-time & Run-time Procedural Generation System to create infinite variations for {Pebbles, Rocks, Boulders, Meteorites, Asteroids}. But, it evolved into a Dynamic Modular Construction Kit for Composite Entities with the goal of promoting Design-time, Hierarchal, High-density, Modular Assembly of Game Entities within in Unreal Engine 4. DISCLAIMER: Quixel Megascans are used for demonstration purposes only. Not Included in Product. Please visit Quixel.com and UnrealEngine.com for more information on Quixel Megascans. Videos: Showcase: https://youtu.be/nBr-eLh4UgI Showcase Replication: https://youtu.be/J82kT0FTKNY Overview Map: https://youtu.be/I-hmL-73SO0 Tutorial: https://youtu.be/CetcgCOuDu4 Support: Discord: https://discord.com/invite/m8bRwRk Email: mailto:[email protected] Website: https://thegamedevstore.com/v2 Technical Features: 16 Simple Polygon Shapes with Skeletons that can be animated into complex shapes! 2 Simple PBR Material (with parameters for diffuse color, specular, roughness, metallic, emissive). Modular Blueprints (Component-based) Replication for Hosted and Dedicated Multiplayer Support. Benefits: Drag Polygon Shapes at design time to generate various static meshes from within UnrealEditor. Animate Polygon Shapes in real-time for deformation and morphing effect. Combine multiple PROC ROC Meshes for a variety of Composite Props: Monsters, Weapons, Furniture, Vehicles, whatever you can Imagine! Number of Skeletal Meshes: 16Number of Blueprints: 51Network Replicated: YESSupported Development Platforms: WindowsSupported Target Build Platforms: Windows