Realistic Character Portrait MasterclassWe're excited to present our very first Exclusive Character Masterclass! With over 20 hours of expert training, you'll learn how to make a full character bust for production. Every single step is shown in real time without time-lapses, from the first brushstroke in ZBrush to the final shader tweaks and lighting in Blender. By the end of this masterclass, you’ll know all the steps involved in creating your own high-quality characters using ZBrush, Substance Painter, and Blender! SculptingLearn to sculpt like a professional and gain the techniques you need to create your own characters, including valuable insights into character design and anatomy. Starting from a simple blockout, we'll bring our character to life through sculpting; every single step is covered, all the way from blocking out the shapes, to creating intricate details such as pores and wrinkles. RetopologyUsing Blender, our character will be retopologized using simple and powerful techniques. We'll teach you an approach to retopo you can be use in any retopology software and on any character. By the end, we'll have nice and clean topology that is guaranteed to deform beautifully in rigging and animation. Texturing and ShadingRealistic skin texturing and shading can easily get overwhelming, so in this masterclass we've made sure to break the process down in a way that'll leave you feel empowered to achieve stunning results on your own. In Substance Painter, we're going to texture paint our character. You'll learn how to make a powerful Albedo/Base Color map, along with painting the Roughness and Scattering maps. From ZBrush, we're exporting a Displacement map which we'll add to our textures. In Blender, we're building our skin shader, teaching you how to set up subsurface scattering to make the skin look realistic. Lighting and RenderingWith the power of Cycles in Blender, we're lighting and rendering our character. Focusing on keeping it simple and effective, we're creating a gorgeous final render. Going away from Filmic, we're instead using AgX to get a natural and balanced image. This is a fun step as you'll see your character come to life on the screen in front of you, and get to experience how the knowledge you have gained up until this point is paying off in the final result. Post ProcessingThe importance of good post-work is often underestimated, so we've included a chapter that shows you just how dramatic of a difference a bit of well aimed post processing can make for your work. In Photoshop, we'll be balancing the colours and value, and show you some handy tips and tricks to make your character pop, resulting in a portfolio piece you can be proud of. Follow in Any SoftwareWhile we're using Blender, ZBrush and Substance Painter, the real value of the course is in the fundamental skills you'll learn. As long as you're comfortable with your own 3D workflow, you can follow along in any other software. You can sculpt in Blender instead of ZBrush, texture in Mari instead of Painter, retopologize in Maya or Max, and light and render your character in Arnold, V-Ray or any other render engine. Your TeacherHenning Sanden is the Co-Founder of FlippedNormals and worked for many years in film industry as a character artist, focusing on sculpting and texturing. He's worked on hero characters and creatures for Alien Covenant, Pacific Rim Uprising, Pirates of the Caribbean, and many more at MPC, DNEG and Framestore. All the techniques in this character masterclass are based on Henning's experience in the film industry, ensuring that everything taught is relevant and up to date with current industry standards. Recommended Skill LevelThis course is made for artists with intermediate to advanced skill levels who wants to take their work to the next level. We highly recommend that you're comfortable with the software used while going through this character masterclass. Everything still is shown in real-time without any time lapses, meaning that you can still follow, though each step and feature won't be explained in-depth. Requirements You need to know how to use the 3D software used in the course.Intermediate skills at texturing, sculpting and general Blender usage.This is not course for complete beginners to character art.Software Blender 3.3ZBrush 2022Substance 3D Painter 8.1Contains 55 HD videosAll Blender, ZBrush, and Substance Painter scene files20-page help-PDFLowres versions of specific alphas from the FlippedNormals Face Kit and FlippedNormals Eye KitCustom ZBrush UI and hotkeysChapter List 01 Project Overview02 ZBrush Setup03 Concept Sculpting 0104 Concept Sculpting 0205 Concept Sculpting 0306 Design Refinement07 Sculpting Refinement 01 08 Sculpting Refinement 0209 Sculpting Refinement 0310 Sculpting Refinement 0411 Retopo Setup in Blender12 Retopology Block-In13 Retopology Connecting14 Retopology Refinement15 Retopology Ear16 Retopology Finalizing17 Retopology Horns18 Reprojection19 Character UVs20 Sculpting Production 0121 Sculpting Production 0222 Sculpting Production 0323 Sculpting Production 0424 Sculpting Production 0525 Sculpting Production 0626 Sculpting Fine Details Primer27 Sculpting Fine Details Balance28 Sculpting Fine Details Enhance29 Sculpting Pores30 Sculpt Finalizing31 Blender Setup32 Painter Setup33 Painter Smart Masks34 Painter Color Map 0135 Painter Color Map 0236 Painter Color Map 0337 Painter Color Map 0438 Painter Roughness39 Skin Shader Setup40 Sculpting Additional41 Painter Horns42 Painter Balance43 Roughness Update44 Painter Scattering Map45 Grooming 01 46 Grooming 0247 Eye Kit48 ZBrush Pimples Map49 AgX50 Hair Material51 Lighting52 Map Balance53 Forehead Refinement54 Final Render55 Post Work in Photoshop More Character Training and Resources FlippedNormals Face KitFlippedNormals Eye KitCharacter Face Texturing in Substance PainterIntroduction to SculptingFlippednormals Skin KitComplete Zbrush Sculpting BundleIntroduction to ZbrushFlippednormals Creature KitFundamental Anatomy for Sculptors