240 x 310 mm, 200 pages London, UK Biannual First published in 2026 Editor: Amy Hughes Creative director: Simon Sweeney ‘A new type of video game magazine’ Reset is a new biannual magazine dreamt up by London-based video game company Kepler Interactive, platforming gaming as a growing industry of culture intersecting with architecture, fashion, music and art. The magazine endeavors to—as Kepler Interactive CEO Alexis Garavaryan asserts in his editorial—‘interrogate the cultural context of the present, and to act as a catalyst for a shift in perspective in the future’, through a series of essays, interviews and visual content. This inaugural edition is divided into three ‘acts’—‘Boundary Break’, ‘Uncharted Realms’ and ‘The Landscape’—featuring a deep dive from writer Lewis Gordon into the bucolic aesthetic of video game ‘Ultra’, referencing its ‘heady philosophical ideas’ and evocations of Derek Jarman’s garden in Kent; Frictional Games co-founder and SOMA creator Thomas Grip is interviewed about the horror literature and cinema influences in his game design work; plus, cover star, artist and art director Mélanie Courtinat delves into presenting her work with LVMH, and taking gaming seriously as a cultural medium. Presented with a glossy reverse cover, and full bleed imagery running throughout. kepler-interactive.com