Description For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared. The evil had not been vanquished. The darkness would soon fall again. The tower will rise. A "sequel" to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all. The game features cooperative and competitive play. The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets. *Note: contains retail version of game Contents Rulebook (28 pages Letter-sized two-sided full-colour glossy stapled) Storage diagram and Tower care sheet Tower (including 12 Seals) Game board Haggle die (six-sided) 20 miniatures 16 buildings (4 each of Bazaars, Citadels, Sanctuaries, Villages) 4 Hero figures (with white, green, blue, and maroon bases) 3 Quest marker standees 24 miniature skulls (plus a few spares) 4 Hero boards 16 Virtue tiles 52 medium cards (63×88 mm) 10 Companion cards 20 Foe cards 22 Treasure cards 84 small cards (44×67 mm) 12 Corruption cards 18 Gear cards 18 Potion cards 20 Quest Item cards 16 Heroic Test cards 181 tokens 65 Foe tokens 40 Spirit tokens 50 Warrior tokens 6 Dungeon tokens 20 special tokens How to Play