Root is a game of adventure and war in which players battle for control of a vast wilderness. It's a game of woodlands might and right. In Root, two to four intrepid players attemp to rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war. Each player has unique abilities and a different victory condition. Players drive the narrative in Root. The differences between each role create an unparalleled level of interaction and replayability. Play as the: Marquise de Cat - Dominate the woods, extracting its riches and policing its inhabitants. Play a game of engine building and logistics. By collecting wood, you can produce workshops, lumber mills and barracks. Win by building new buildings and crafts. Eyrie Dynasties - Regain control of the woods while keeping your squabbling court at bay. Muster your hawks to take back the woods. Capture as much territory as possible and build roosts. Woodland Alliance - Gather supporters and coordinate revolts against the ruling regime. Hide in the shadows and hatch conspiracies. You'll begin slowly, and can build towards a dramatic late-game presence - but only if you manage to keep the other players in check. Vagabond - Seek fame and fortune as you forge alliances and rivalries with the other players. Play all sides of the conflict for your own gain, while hiding a mysterious quest. Explore the board, fight other factions and work towards achieving your hidden goal. Each game includes... Cards, counters, and faction boards featuring hand drawn illustrations be Kyle Ferrin. Over fifty screen painted wooden warriors. A two-sided (autumn & winter) mounted map. A rules reference and robust learning to play manual so you can start playing in minutes!