Description Six Sojourns is a quick area control game. Your goal is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card will let players grow their family and broaden their influence in a unique way. Each game, you only select nine cards, and you’ll be faced with crunchy choices each turn as you focus on trades, abilities, or the map. In this quick-to-learn but difficult-to-master game, each player starts with one house and two family members. On your turn you select a card from five on display. Each card has actions that let players build houses, gain ships, grow your family, move, gain resources, and earn end-of-game bonus points. The more land you control, the more victory points you earn at the end of the game, but don’t forget about the resources or end-of-game bonus points. Six Sojourns has some significant differences from Eight-Minute Empire: Six Sojourns has a larger board, more cards and more maps. Family members can be moved in groups (instead of one at a time), allowing for more dynamic tactics. You now build ships to travel between islands. If you don’t have a ship, you can pay to use another player’s ship. Every space you control at the end of the game gives you points, including sea spaces. Houses (which replace cities) are worth two control, and only one house can be built on each space. CUSTOMIZE YOUR SOJOURN: Play through a campaign of 6 games, adding rules and expansions in each session. OR you can combine your favourite expansions and play a single session! Contents 1 Double-sided Game Board 37 Cards 30 Coins (1s) 18 Coins (5s) 10 Upgrade Tokens 20 Explore Tokens 10 Trades Tokens 8 Sea Serpent Tokens 8 Mountain Tokens 12 Shrine Tokens 2 Airship Tokens 4 Player Piece sets (In 4 different colours: Green, Red, White, Yellow) 35 People 12 Boats 8 Houses 3 Towers 1 Scorepad Rulebook This rulebook is from the Deluxe edition. Some contents may vary from base game rulebook.