Our Tokens are the perfect solution to keep track of key abilities during your 4th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 14 colours. There is an option to purchase an MDF storage tray for these tokens at an additional cost. This set contains a total of 61 Tokens (roughly 32mm in size), 1 magnetic tracker & 1 magnetic tracker dial: Battle Traits Anointed Formation Abilities: Heretic Dial Hero Traits Shadow: Redeploy rolls of 1-3 for units wholly within 12” may count as a 4 Hand: Any combat phase, pick a hero in melee and roll 2D6. If roll exceeds target’s health it is slain. Bearer may then fight twice, but 2nd is fight last Hand: Fight twice, but 2nd is fight last Murderous: Any combat phase, pick a unit in melee range with 1 model and roll 2D6. If roll exceeds target’s control it must attack the bearer with all attacks Artefacts Crimson: Bearer may re-roll charges Elixir: End of your turn, visible unit wholly within 12” may retreat on a 3+ Witch-brew: Your hero phase, pick a visible non-unique unit wholly within 12”. On a 3+ ignore negative save MODS Witch-Brew: Ignore negative save MODS Prayers (12”) 3+ Murder: Melee attacks gains crit auto-wound (x3) (12”) 7+ Murder: Melee gains crit auto-wound & 5+ crits (x2) (12”) 3+ Iron Heart: +10 Control (12”) 6+ Iron Heart: +10 Control & ignore the 1st point of DMG each phase (12”) 4+ Dance: +1 Melee attacks (12”) 10+ Dance: +1 Melee attacks & fight twice, but 2nd is fight last (18”) 4+ Exile: -1 power level (12”) 4+ Futile: Cannot score crits Spells & Manifestations Steed: Run & Charge (x3) Mindrazor: Charge +1 damage Black Horror: Cannot run (x3) Coils: Strikes Last Unnatural: No ward saves for the battle (x3) Army Abilities Constricted Crown: -1 to hit Crown: -1 to wound Crown: DMG rolls count as 1 Crown: Cannot heal or return models Iron Heart: Only visible within melee range Iron Heart: +5 control Iron Heart: +15 control Matriarch: +1 to cast & chant Prophecy tracker Fanatical Ruthlessness: +1 to hit in melee Fanatical Hatred: +1 to wound in melee Fanatical Haste: +3” move Fanatical Zeal: After charging, gain a 5+ ward for the turn Fanatical Shadow: -1 to be hit by shooting Fanatical Cruelty: Retreat, charge/and or shoot Fanatical Clarity: +1 to cast & chant Violence: Each time a visible friendly unit fights wholly within 12”, a visible priest wholly within 12” gains 1 ritual point Repulsion: 5+ ward (x2) Idol: Cannot be targeted by banished Agony: 4+ ward vs spells, prayers & manifestations which may not be set up within 12” Spasms: Max control of 1 Paragon: +1 Rend Frenzied Charge: +1 rend (x3) Dance: -1 to Hit & wound Crystal: Strikes Last Barbed: -1 Charge dice Dark Communion: Re-roll 1 cast or chanting roll The photos are of the finished product and they have been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required. Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.