Solstice is a dystopian mystery thriller about small personal disasters that turn into great catastrophes. A magnificent city in the middle of a frozen wasteland, cut off from the world by raging blizzards. Inhabited only by a small group of misfits, who either can’t or don’t want to leave for the dead winter season. When the local madman goes missing, an ambitious doctor on a contract and a mysterious young woman, who arrived with the last dog sled caravan, start questioning the true nature of the city's splendor... History After Cinders' warm reception and (somewhat unexpected) financial success, MoaCube wanted to try another visual novel; this time an original story. A character-focused mystery, under the creative control of Agnieszka Mulak and Hubert Sobecki - the writing duo hired during Cinders developmernt. Mixing fantasy and film noir, they decided to tell a story of personal dramas intertwined with the more universal topics of conflict between safety and freedom, merit and equality, survival and justice. Solstice started ambitious and then only proceeded to grow, taking 3 tough years to develop. The crew likes to think about it as their "difficult second album." Features Two protagonists with different perspective and conflicting goals. A cast of complex, diverse characters. And everyone is hiding something! A secluded, overwhelming city. The silent culprit behind all events. Beautiful painterly artwork by illustrator Gracjana Zielinska. Hundreds of player choices and secrets to uncover.