Tenpenny Parks is a worker placement and tile-laying game where players build their own theme park over five rounds, aiming to attract the most visitors. Each round, you place a limited number of workers to take key actions like buying attractions, adding concessions, clearing land, or earning money. The game is tight on actions, so every decision matters—you won’t be able to do everything you want. When adding attractions to your park, there’s a twist: tiles cannot touch each other directly, creating a unique spatial puzzle that forces careful planning. You’ll also progress along Thrill, Awe, and Joy tracks, which provide bonuses and influence your overall scoring. Managing these tracks, along with your money and park layout, is key to success. What We Think at WiredVillage Boardgames We haven’t played this one yet, but it looks like a really tight and interesting game. The limited worker placement combined with the tile-laying puzzle seems like it would create some great decision-making each round. What People Are Saying Tight decision spacePlayers often highlight how limited actions force you to prioritize carefully. Unique tile placementThe non-adjacent placement rule adds a fresh twist to the puzzle. Great productionThe artwork and components are frequently praised. Mechanisms Worker PlacementTile PlacementResource ManagementSet Collection Why You Might Like Tenpenny Parks Tight, meaningful decisions every round Unique tile placement restrictions Strong theme and production Mix of strategy and accessibility Great for fans of medium-weight euro games