Our Tokens are the perfect solution to keep track of key abilities during your 4th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This set has been updated following the recent army book release. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. There is an option to purchase an MDF storage tray for these tokens at an additional cost. This set contains a total of 67 Tokens (roughly 32mm in size) and 1 Spell Tracker: Army Traits: Finest Hour: +1 to wound & save Finest Hour used (x4) Formation Abilities: Aura: 5+ Ward Storm: Strikes first Hero Traits Defender: While contesting an objective in your territory all other contesting units gain +3 control Shock: Units set up via Scions wholly within 12” are -1 to hit Shock: -1 to hit (x3) Envoy: Your hero phase, if a friendly unit was destroyed last turn give a unit wholly within 12”a 5+ ward Envoy: 5+ Ward Artefacts Pendant Available: Once per battle at the end of any turn, pick a unit in combat with this hero to be -5 control Quicksilver Available: Once per battle gain strikes first Mirror Shield: Cannot be targeting by shooting unless within 9” Prayers (12”) 6+ Bless: +1 Attacks (12”) 12+ Bless: +1 attacks for all visible units wholly within 12” Translocation: -1 to be hit(18”) 4+ Witness: Ruination units within 18” heal D3 after fighting & gain a 6+ ward(18”) 8+ Witness: Ruination units within 18” heal 3 after fighting & gain a 6+ ward Spells & Manifestations Thundershock: -1 to wound Starfall: -1 charge dice Sea-Fog: Shooting hits of 1-5 miss vs Blacktalons wholly within 6” Tempest Spell Tracker: (18”) 8+ Tempest -1 to hit -1 Rend -1 Save Shock: Strikes Last Shock: Strikes First Army Abilities Shieldwall: Strikes first (x2) Vanguard: Unit can run or retreat and then shoot and/or charge Purity: 5+ ward wholly within 12” Saintly: +1 to charge & attacks (x3) Wrath: +1 fangs & talons attacks (x2) Quest objective Censer: -1 to ward save Reforged: +3 Control (x3) Challenge: +2 Jaws DMG & +1 Templar Weapon DMG if Hero Ancient: -1 Attacks Roar: Cannot use commands Lord: +1 Attacks for Extremis units wholly within 12” Brace: Strikes last Falling Star: Strikes last Thunderstruck: cannot use commands Volleystorm: Cannot use All-out Defence Soul-bonded: 5+ Ward within combat range Hunted target Shocking: -1 to wound Navigators: +1 to hit vs unit with shooting Judgement: Fight again but strikes last Soulburned (x5) Light: -1 to hit while in combat with this Hero Vengeance: Re-Roll charges + Strikes First if charging Coordinated: +1 to Wound vs unit with melee attacks Assault: +5 Control while wholly within 12” of Vigilant Grip: Strikes Last & cannot be the target of commands The photos are of the finished product and they have been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required. IMPORTANT SAFETY NOTE: - Neodymium magnets can be harmful if inhaled or swallowed so please store them safely out of reach of children. - If you allow neodymium magnets to crash together or into metal objects the force may shatter them. Please take care handling them. Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.