Age Range: Kit includes: Timeline Inventions Each card depicts an invention on both sides, with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all their cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Difficulty level: 3 (Moderate) Rhino Hero! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Age: 5+, 2-5 Players. 5-15 minutes playing time. Difficulty level: 3 (Moderate) Robot Turtles Kids won't know it, but while they're playing, they're learning the fundamentals of programming. Every player ("Turtle Master") takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles, then build a maze for each player out of walls and a jewel. The youngest turtle master goes first, placing his first card down, then moving (or having his parent move) the turtle accordingly. As players progress, they build their program on the table; if they make a mistake, they can shout "Undo!" and debug it. Before too long, kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down, driving the turtles through the maze, but the grown-up is the computer, executing commands on the board. At its heart, Robot Turtles is a game about bossing around adults, just like programming is about bossing around computers. Difficulty level: 3 (Moderate) Variations for this game package (dependant on stock available): Downforce Super fun to pay for all ages. Easy to learn, understand and explain. This game is quick-paced. Jet Pack Joyride This game is a real-time competitive puzzle game adapted from the mobile game of the same name! Players need to fly their way through a lab using a stolen jetpack over a series of three rounds. During each round: 1) Players receive four new lab cards.2) All players, in real-time and at the same time, grab tiles from the common pool and lay them to trace their way through their lab.3) Points are scored through mission cards or by collecting coins!4) The first player to reach the end of their lab triggers the end of the round.5) Scores are totaled and written down for the round.6) Players, starting from the one with the lowest score, pick a permanent gadget out of a river of four.7) A new round begins! Whoever has the most points at the end of the third round wins! Looney Quest Game In the drawing game Loony Quest, players study challenging level cards, then attempt to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once completed, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Mainly inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many experience points as possible to win. Suggested Age 8 years old.