Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game a board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.Contents: 17 Faction Sheets 6 Command Sheets 51 System Tiles 18 Race Tiles (17 + Creuss Gate) 12 Red Tiles 5 Empty Spaces 2 Asteroid Fields 2 Empty Spaces with Wormholes 1 Supernova 1 Gravity Rift 1 Nebula 20 Blue Tiles 12 Two Planet Systems 6 One Planet Systems 2 One Planet Systems with Wormholes Mecatol Rex 354 Plastic Units 59 Units in 6 Colors 2 War Sun 5 Dreadnoughts 4 Carriers 8 Cruisers 8 Destroyer 12 Ground Forces 10 Fighters 6 PDS 3 Space Docks 1 Flagship 8 Strategy Cards 8 Ten-Sided Dice 1 Victory Point Track 59 Planet Cards 40 Objective Cards 10 Stage I Public 10 Stage II Public 20 Secret 50 Agenda Cards 80 Action Cards 41 Promissory Note Cards 17 Racial Promissory Notes 24 Generic Promissory Notes (4 for each of the 6 Colors) 1 Speaker Token 184 Technology Cards 122 Technology Cards 96 Generic Technology Cards (16 for each of the 6 Colors) 26 Racial Technology Cards 62 Unit Upgrade Technology Cards 54 Generic Unit Upgrades (9 for each of the 6 Colors) 8 Racial Unit Upgrades Cards 2 Creuss Alpha/Beta Wormhole Tokens 1 Naalu "0" Token 1 Custodians Token 2 Nekro X/Y Assimilator Tokens 272 Command Tokens (16 for each Faction) 289 Control Tokens (17 for each Faction) 48 Commodity and Trade Good Tokens (Double-Sided, 38 of '1', 10 of '3') 49 Infantry Tokens (Values: 39 of '1', 10 of '3') 49 Fighter Tokens (Values: 39 of '1', 10 of '3')