Designer Ananda GuptaJason Matthews Publisher GMT Games Players 2 Playtime 180 mins Suggested Age 13 and up Expansion for Twilight Struggle Additional Info 163247/twilight-struggle-turn-zero http://boardgamegeek.com/boardgame/163247/twilight-struggle-turn-zero/forums/63 Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion includes the following:One (1) Turn Zero Rules sheetTaiwan [3] country counter Turn marker (backside is blue and states - US First) Defcon 1 Blocked counterSuez Crisis - No Effect (blue) counterSocialist Governments - No Effect Turns 1-2 (blue) counter-2 UK Influence (blue) counterSix (6) large Crisis cards, with new setup instructions per die roll:Yalta and PotsdamChinese Civil War1945 UK ElectionIsraelVE DayVJ DayTen (10) Statecraft Cards:Soviet cards: Andropov, Khrushchev, Molotov, Beria, KGB (Dummy Card)US cards: Kennan, Acheson, Marshall, Dulles, OSS (Dummy card)Two (2) Modified Event CardsEurope Scoring (Allied Berlin) - Early War Nationalist China 2 (US) Early WarTwo (2) Card Description sheets (with Optional Space Race Track instructions on reverse)(Note: The cards described are the cards included in the Promo Deck #1 and Promo Deck #2)